"It wasn’t the heat that stopped him... it was the smell."
Step into the ruined ward. In this early look at the environments of Akolyta, Marshall discovers a horrifying truth hidden behind the steel doors of the asylum. They weren't just abandoning the patients—they were destroying the evidence.
Play with headphones for the full experience. 🎧
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We engineered the 5.1 ambient audio in #Akolyta so you hear exactly what Marshall hears.
Put your headphones on, watch the WIP showcase, and listen closely to the rear-right channel. Tell us if you hear it. 🎧🕵️♂️
#videogame#horror#indiegame#gamedev
Step inside Marshall Prime's office. 🕵️♂️📁
🎧 HEADPHONES HIGHLY RECOMMENDED 🎧
We’re building the world of Akolyta to be as immersive as possible, and spatial audio is a massive part of that. This is an early, in-engine look at Marshall Prime's workspace, focusing heavily on our new 5.1 ambient sound implementation.
We wanted the atmosphere in this room to feel heavy and grounded before you even interact with anything. Listen closely to the environmental details.
The Tech Specs:
⚙️ Engine: Unreal Engine
🔊 Audio: 5.1 Surround Sound
🖥️ Capture: WIP footage, DLSS on Quality mode
What do you think of the mood and audio design so far? Drop your thoughts below! 👇
#gamedevlife #indiegame #horrorgame #gamedev
It’s giveaway time! We’re giving you the chance to win 1 of 2 Grunt Plushies! 📷
How to enter?
1. Follow @makeship and @frictionalgames
2. Retweet this post
Giveaway ends Feb 9 at 2pm (ET). Good luck!