$500 USD GIVEAWAY!
We're giving away $500 USD to one lucky winner!
To enter:
Follow @hellofarmslegal
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That's it! Only one entry per person – multiple entries or accounts will be disqualified. No purchase necessary. Void where prohibited. Giveaway starts today (December 06, 2025) and ends on December 16, 2025 at 11:59 PM UTC. Winner will be selected randomly from eligible entries and announced within 7 days after the end date. We'll contact the winner via DM – make sure your DMs are open! This promotion is in no way sponsored, endorsed, or administered by, or associated with, X. By entering, you release X from any liability. Good luck! 🚀 #Giveaway #HellofarmsLegal
We're thrilled to support our friends at @remx_xyz , who have an exciting drop tomorrow.
Featuring stunning art by the incredibly talented @richarmstr_ong . It's another great way of getting art in your homes. Don't miss it!
Today, we officially launch our #Collect2Earn Program on @remx_xyz.
This signifies the start of our journey to reward users who contribute to the growth of the platform. This program incentivizes both creators and collectors.
Learn more below 👇
Yō! It's the end of the week, which means it's time for the developer diary! 📝
🔸 Described the scenario, quest chain, Solo dialogues and intro cinematic
🔸 Discussed compatibility of progress for future updates, completion of the first chapter, and post-chapter content.
🔸 Added moving logic to the actor itself, similar to AnimatedPart in Animated Socket Reactor. Changed animation to tick-driven to ensure consistent Delta Time.
🔸 Updated methods and cleaned up code for ActorLoaded_Implementation to ActorLoaded, and updated the check for HologramMaterial instantiation.
🔸 Polished the waterfall location, updated faded grass, updated puzzle for Waterfall location, updated grass shader and updated Solo VFX .
🔸 Optimized the check for overlapping actors in character and Link classes. Added a ScrollBox to the Obelisk Menu in PlayerUI.
🔸 Fixed issues where the Slowdown Trigger didn't work if the animal was already in it.
🔸 Added single activation for Slowdown Trigger.
🔸 Fixed screensaver issues, disabled screensaver and motion data on mobile platforms. Now, the screen doesn't dim during application use.
🔸 Polished the landscape, updated rocks, grass, and land material.
🔸 Fixed Blueprintcallable PostProcess in Character BP.
🔸 Added button Immutable for login in the Main Menu.
🔸 Added pre-game save and load functionality. Implemented functionality for saving and loading pre-game data, allowing the game state to be resumed from where it was previously left off.
🔸 Added water cinematic, and added ring acceleration.
Great achievement from @larrydiditt and his first proper taste of web3/NFT world. Keeping what he does best at the heart of it..
PHYSICAL ART in peoples homes 👏👏
#WeMintArt#Soldout