🚨 Republican actor James Woods is now facing child predator allegations after trying to take a 16-year-old on a private trip to Vegas.
When the young girl informed him of her age, he replied: “Even better.”
Sony and Playstation doesn't care about you, they want physical discs gone. They will keep ignoring fans and not care. But there are things they will HAVE TO CARE about:
I have done a lot of research and got help from a lot of people to find out all this info, so please read and try to understand all this. There is no reason to argue with each other, no rage or anything like that will actually do anything. But reading and understanding how things work might:
Right now, a Dutch group is suing Sony for €400 million in the "Fair PlayStation" lawsuit on behalf of 1.7 million gamers.
Their argument is that Sony controls basically all digital game sales on PlayStation and charges a 30% "Sony Tax". According to their research, digital games are around 47% more expensive than physical ones.
Sony’s decision to stop physical disc production in 2028 strengthens their case, because it removes the used game market and leaves gamers with almost no real alternative to Sony’s store.
Even if this Dutch case doesn’t fully win on its own, it still matters. If the court finds Sony is abusing its dominant position, it gives the EU Commission strong evidence to open their own investigation under antitrust rules.
Under EU competition law, the Commission can fine Sony heavily and force remedies so for example by making them allow competing digital stores on PlayStation!
So what can we actually do, since Sony clearly doesn’t care if they lose fans over this?
- If you own a business that will be hurt by this (like a game shop), go to the EU Commission’s competition website and file a Form C. This is an official complaint that forces them to look into how Sony is affecting your business!
- Keep buying physical copies at launch when possible. The more physical sales there are, the harder it is for Sony to claim “nobody wants discs anymore”.
- Sign the “Don’t Kill the Disc” petition on Change org. Big signature numbers are used as proof of consumer harm in these cases. (links under post)
- Support the Stop Killing Games movement. It’s pushing for better consumer rights around game ownership.
Being angry on its own won’t do much. The goal is to create an official paper trail so EU antitrust regulators actually pay attention and take action. This is legit the only way something will change, sony is willing to lose fans over this. Since being all digital for them will be worth it long term!
Make this a number they can't overlook!
Show Sony we won't accept the death of physical media and ownership: https://t.co/ZJGO46mfuU
We need to spread it too. Share it in groups. Share it with family. Share it with friends. Share it with your local game store.
Madame Celeste Amarilla,
Vous êtes une femme méprisable et indigne de sa fonction.
Vous ne représentez pas le Paraguay, ce pays qui a transpiré la passion et l’honneur tout au long de la compétition. Par votre inconscience et votre racisme décomplexé, le monde entier a déjà oublié le parcours et l’effort historique que vos joueurs ont réalisés durant cette coupe du monde pour laisser place à une dame incompétente donnant la pire image possible de son pays.
Je ne laisserai jamais aux gens comme elle, la liberté de laisser propager leur haine et leur racisme à travers le monde.
It took a little longer than expected, but we have created a website for people to view the footage collected from Gaza in one place. You no longer have to download the entire archives to see them.
It includes:
64,537 videos
17,905 photos
Ability to download individual videos
Searchable index
Exhaustive sources list (300+ journalists)
Geolocation data
Livemap with minute to minute updates
Victim list
It can be accessed here: https://t.co/s0Se94PXWF
Please share & quote tweet to help this post break out of the twitter algorithm prison.
We will keep adding the rest of the archives to the site, be patient- it is difficult work. Continue to seed the torrents provided, as that is the best way to ensure the footage remains stored in decentalized way.
God bless all those who sacrificed their lives to get this footage out, and everyone invovled in collecting/archiving it.
Join our telegram:
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@ZionismExposedx & @IsraelExposedAr
Everyone is talking about the digital-physical-split percentages. So we will too!
The TL;DR: Most of what has been parroted about consumer preference is wildly exaggerated at best, or a mix of a bad faith campaign and severe negligence at worst.
Sony has announced the death of physical media because of "changing consumer trends". Most of us can already smell the bullshit it in this fake excuse. It is when we take a closer look that we discover just how much of a lie that statement really is.
Let's start by scrutinizing the most repeated number lately: 85 % of sales are digital.
This number exists. But in what context?
It comes from the Fiscal Year Q4 report for 2025. ONLY IN THIS QUARTER did we get this number. The overall percentage for the entire year 2025 is "only" 78 %.
Still sounds bad. Where is the lie, then?
It comes with what both sides include. The digital part also accounts for digital-only games. AKA products which didn't give a choice to the customer. You could either add to the digital tally or not play these games at all. This alone should show you how they use statistics to deceive the public.
But we are not done.
If you look at honest comparisons, like those we got through the infamous Insomniac leaks in 2022, or certain market reports from the UK more recently, you will find games that even sell predominantly physical. Many of which are Sony's own first party titles. So their games sell more physical copies, but they still dare to use consumer preference as the excuse.
Not convinced?
Let's look at the even broader picture. Researching online we can find an infographic illustrating the development of the physical-digital split over the years. Admittedly, there is a constant decline for the physical share. Abysmal even in the years up to 2020. HOWEVER, in recent years the year on year decline has slowed down and has almost reached a stable plateau.
Oh, and have we mentioned that the vaaaaaaast majority of all players own a console that can read discs? 82 % is the number floating around online. We take a page out of Sony's book and just run with it for now. Only, let's add that even the other 18 % might not be digital-only die-hards. After all, there were times when both the disc console and the detachable disc drive were sold out at some point.
What would you say does that show about consumer preference?
Less than 18 % actually prefer digital.
Just with a little research we have come from "85 % prefer digital" to "less than a fifth of the customer base actually does".
So why does Sony push for a change? You know by now. Money!
Multiple areas they benefit in in an all-digital future:
1) Margins for digital games are simply better. The save the entire overhead for physical production, logistics, customer service/returns, retailer cuts, etc.
2) This is the big one: The death of the second hand market. Or at least they think that's beneficial, if they ignore the facts that second hand buyers can also contribute to digital revenue, and they help with discoverability/word of mouth advertising. We wouldn't be surprised if this comes back to haunt Sony.
3) Pricing monopoly: They set the prices. They decide discounts. They decide the number of sales that happen, if any.
The key word is REVENUE!
Because that is another great opportunity to play with alarming numbers. The revenue percentage split between digital and physical makes the gap look even wider, of course. Despite selling almost 70 million physical copies, that area generated relatively low revenue. It accounts for only a little over 10 % of the revenue generated by game sales.
That's the moment when "reliable" analysts and "quality" media could formulate headlines like "Physical media is dying - Makes up only 10 %". But that's not alarmist enough. They can do one "better".
You might ask, "But DoesItPlay?, why do I see people claim that the gaming space is over 95 % digital?"
Let's reveal the most evil trick of them all, shall we?
Let's take a look at that FY 2025 report again. The overall category is called "Game Software". In here (and subsequently in the blogs of the anti-physical crowd) the biggest lie materializes. "Game Software" does not only include digital and physical game sales. It also accounts for ANY TYPE OF ADDITIONAL CONTENT (expansions, in-game currency, microtransactions of all sorts) and "Other Software", which is not even specified as to what that could be exactly. If we now lump all of this together and check the percentage of physical game revenue, we land at roughly 4,7 %.
This, ladies and gentlemen, is the single biggest gaslighting this industry has pulled on you when it comes to lying about consumer preference.
It was never about consumer preference. It was about maximizing profits and control over what should be rightfully yours after a purchase.
Palestinian goalkeeper Salim Al-Ashqar has been killed by Israeli forces in Gaza.
He leaves behind his wife of 5 months who is expecting their first child.
While we’re not pleased with the ESA’s behavior (obviously), we’ve received reports of serious threats toward individuals. This behavior does not reflect SKG’s values and anyone found to be doing this will be banned immediately.
Announcing that you’re no longer producing physical games at the same time as announcing that you’re shutting down a digital storefront is quite the choice