ANIME PHYSICS IN BLENDER
After years of R&D, we're finally releasing our custom-built physics solution for Blender!
Introducing: Goo Physics
Goo Physics brings bouncy, floppy, and gooey stylized bone simulation to your rigs with a single click of a button.
Available now at ➡️ https://t.co/h8AwqJum1B
Gaussian splatting as part of the UI – a lot went into making this as performant as possible – for example, for the frosting effect I track the card in screen-space and only render to and sample the pixels touched by the blur
This is a pretty simple geometry node effect!
Feel free to mess around with it by swapping out the objects for different ones.
You can grab the free Blender project file right here:
🔗 https://t.co/PTml6qc111
#blender3d#blender#3d#free#art#cg#b3d
I’m using Blender natively to import Apple ML-Sharp Gaussian Splatting. ✨
Controlling focal point, camera parameters and parallax directly inside Blender opens the door to entirely new workflows.
The result is seriously impressive. 🔥
#b3d#MLSharp#GaussianSplatting
PureRef 2.1 is out 🎉 New language support, grid backgrounds, drawing shapes, a recent projects section, and more, including quality-of-life upgrades.
Full details here 👉 https://t.co/y1Ks7Q2Lme
Just a few months after releasing Scoot, which we feel redefined motion generation quality, our team has made substantial improvements in speed, quality, subtlety, and instruction following.
This comes in concert with our newly scaled data collection and labeling efforts, compute increase, substantial architectural improvements, and more stable / scalable training dynamics.
Swing is our new flagship movement model. It's live today in Cartwheel studio with infinite batch generation coming soon to our API.
Treating Movement as a fundamentally new data type has really unlocked our ability to rapidly make improvements. As it turns out there are far more use cases than you might imagine from entertainment to robotics.
Tired of Blender's clunky export menu?
I rebuilt my export addon for Blender 5. One-click exports to FBX, GLTF, OBJ for Unity, Unreal & Godot.
FREE: https://t.co/6KudDjXbKr
🚀🚀🚀Hunyuan 3D Studio just leveled up to 1.1! We've integrated the art-grade 3D generative model, Hunyuan 3D-PolyGen 1.5, to deliver the industry's most advanced mesh quality directly to your workflow. 🎨
🖌️ Art-Grade Quad Mesh: We've pioneered an end-to-end native quad mesh generation method. Unlike older methods that generated only tri-meshes, PolyGen 1.5 directly learns quad topology to produce cleaner, continuous edge loops and superior wireframe quality.
🎮 Professional Viability: Achieving this topology standard makes models instantly production-ready for game artists, 3D designers, and developers across game development, animation, and VR content creation.
⚙️ Flexible Output: PolyGen 1.5 supports both Quad and Triangular Topology, ensuring viability for both soft-surface and hard-surface models in professional pipelines.
PolyGen 1.5 sets a new SOTA in stability, detail, and wireframe quality. Explore Hunyuan 3D Studio 1.1 and see the results: https://t.co/uAUWqX80yO
🥳 I just open-sourced the web port of Open Image Denoise: https://t.co/KkXifSA50h
It has been integrated into Vector to 3D for weeks. It significantly reduces users' render time and usually produces very clean results.
Huge thanks to the hard work of the OIDN team for creating such a magical denoising library. Also, thanks to @maxliani for the inspiration to port OIDN to other platforms.
#webgl #webgpu #tfjs
UI/UX Designers, you can now access a complete set of mobile UI components without starting from scratch.
I found this amazing resource called Line Design System, it’s a collection of mobile app UI components from action buttons to pulldown menus. Each component comes with anatomy, states & behavior, plus design do’s and don’ts to guide you.
Bookmark it for later 💜
Jump scare: it's been TEN YEARS since we released Amaro & Walden's Joyride!
Since we released the short, our audience has grown massively so we wanted to re-share it in all it's glory for those who might have missed these pint sized pricks all those years ago!
Blender Hint Number 9
I originally made the effect in Houdini but it is also doable with Geometry Nodes
If something is not clear or you have questions, drop them in the comments 😉
#b3d#blender#Geometrynodes
Combining all these interactions - wrap, drop, undo/redo, unfold, drop-back, unwrap... gives me that cozy feeling that things are starting to come together 🥰💖