Is it better to create sparkles using a sprite sheet or procedurally?
P.S. In case you're interested in shaders and procedural art in Unity ➡️ https://t.co/MQP1nKiD0x
#unity3d
canonically, considering every angle yaniko's hair been seen in both anime n manga, the most consistent version of it would be like this in 3D, I swear I STUDIED THIS THING
#ChainsmokerCat#YaniNeko#WIPㅤ
How I Texture a Cute Simple Bow ⬇️⬇️⬇️
This is the final part to the bow series, let me know if you guys are interested in more 😁
Thank you everyone for 500 followers ❤️, we are growing everyday!
#ROBLOX#UCGCreator#Blender#SubstancePainter#Tutorial
It seems I've been replying instead of posting for the past 5 months 🥺 Here's the retopology of a hat from my latest modelllll
#WIP#blender#retopology#3d
My high-poly hand!! I've heard that slightly bent fingers are better for rigging. Btw, first high-poly model I'm trying to make.
#WIP#blender#3d#topology
I've did this chibi model for vtubing a week ago with his head and body topologically separeted, n it doesn't seems to be a problem
#chibi#3d#blender#showcase