๐น๏ธ Currently working on ๐ช๐ถ๐ป๐๐ฒ๐ฟ ๐๐ฟ๐ฒ๐ฎ๐ธ๐ฒ๐ฟ, a vertical block-breaking survival game originally developed for #1BitJam
One more prototype is complete! The theme was "Winter" and only two colours allowed.
My idea was a simple mining game where you collect items to keep the cold out.
Try it out: https://t.co/7vFIULDc5q
Thanks to @Myline_media for organising the 1-Bit Jam!
#GodotEngine#gamedev
The Termites are low-life criminals who are rotting beyond the Wall. Led by Benjamin McVeigh, they patrol the area between the Termite Lair and the Disposals Drop Point, raiding, looting, and preying on those with nowhere left to run.
REPLACED. APRIL 14, 2026.
ANNOUNCEMENT: FUNI RACCOON PLUSHIE!
We have a Makeship petition going live on April 10th!! If 200 people pledge 2 dollars the little Funi critter will become real :3
Link below
Death animations are now going in as part of each monsters animation set.
The question is now how brutal should death animations be? I remember playing Moonstone back in the day and one of the things that always stuck with me was the gloriously over the top monster deaths.
Iโve never had much interest in making games about killing things or violence but this morning I woke up and it was all I could think about so I put together this first person boxing controller