Hey, we're looking for an environment pixel artist, comfortable working within a style similar to works below.
Feel free to drop your works in the replies.
Retweets are much appreciated 🙂
@changemewtf Yes, it's still the standard tool for shaders. I have not researched into Shader Graph, but my assumption is that it's a tool mainly for prototyping, and has a significant overhead compared to code.
@changemewtf Thank you! The reason I started with ShaderLab is that the projects I've been working on were constantly pushing me to expand my experience in different directions, so I was bound to get to this part sooner or later, and shortly after that I developed a natural interest in it.
@superscarysnake@stefanvlr The water shader copies the pixels from the screen above, then applies some distortion based on a normal map, plus adjusting small stuff like saturation and levels.
Looks good indeed, thanks :)