@ScottTRichmond XPBD is often used for games, and this paper cheaply improves convergence. For a proper implementation I expect it to run smoothly, especially with static layers. However, the prototype is in Matlab, so it would be wise to port it to C++/Cuda.
Missed #SCA2024? Maybe you want to see my crazy multigrid-like solver for deformables?
Paper, presentation, and code are on my website: https://t.co/xZl47gGVdt
Was fun to help out as a volunteer. I also had my first experience as a session chair for the physics 1 session
@SympCompAnim . It certainly was a nice experience and I hope to do it again soon.
@amirvaxman_dgp@diwlevin Uh oh, here come the questions๐! Let's just take a second to contemplate that early video game NPCs were considered AI. Now you can also bring up the AI effect and completely obliterate any discussion.
@diwlevin@amirvaxman_dgp You can sell physical simulations as Artificial Intelligence. At the end of the day a simulation is some form of intelligence exhibited by a machine.
@sellan_s @Columbia Being late to the party here as I never fire up twitter. Congratulations for the position, you really deserve this one. Tbf, you are one of the most prolific graphics researchers and you getting to keep doing what you do is amazing news.
I probably should've posted this here last year since it seems that the graphics community likes to gather here. The presentation, code, and paper are all available for free.
Have a look at our cool work on Adaptive Rigidification of Discrete Shells https://t.co/f7lwb3g9YM
@diwlevin As someone who just started as a reviewer, it feels a bit daunting to directly let it go public. I think it could be nice to have a new reviewer track so we can get more feedback and learn to be better at it rather than expecting perfection from the get go.
@diwlevin Just pick a github pages template and stick to it. This way you can just drop in a md file in the repo and it updates your page automatically.
Here is mine as a reference:
https://t.co/WWltGDowoP
@AllaSheffer@adamhill While writing the paper is harder, presenting a one-take live which will live on the internet forever is a much more stressful experience. You just can't get the same level of polish. Why not allow both options? Either send a video or record it live.
@sellan_s @amirvaxman_dgp In my limited experience, the 15 mins videos were of a much higher quality than the live presentations. It probably has to do with being in a stress-free environment.
I do agree that it should be allowed to offer both or just one.
@sellan_s It was the same for SIGGRAPH 2022. It is a lot of work, but also a good occasion to make a well polished video about your work.
Perhaps they could cut the 3 min video, and allow the possibility to record the 10mins live to replace the 15mins one.
Would it be controversial to say that publicly funded research should be open source and reproducible?
@diwlevin, @paulkry, and I got our replicability stamp. I really appreciate the efforts of the Replicability committee.
https://t.co/TBk7NGxqlO
#replicability
In-person SIGGRAPH was fun. Glad I could meet so many talented people. Both on the artsy, and techy sides.
For those who missed my presentation on Adaptive Rigidification, the long version will release today on YouTube;
https://t.co/iFU9juOQew
Can't wait to see you next year!
Apparently all the kool kids make twitter posts for their #siggraph2022 papers.
I may not be cool, but here is something that definitely is fresh and awesome:
https://t.co/0wR27z7NnR
Feel free to no longer waste your time computing deformation on non-deforming elements.
The preprint and the code are both available online. If you need help setting this up, you can join me at the siggraph labs where we will present the codebase we've been working on. Make sure to download matlab and an appropriate c++ compiler for your OS.