🤯 This old gif is finally becoming a game! Check out the reveal during the Creature Feature May 19th 9AM PST on IGN.
#VR#indiegame#gamedev#IndieGameDev
🏆 Vote DAVIGO for VR Game of the Year at the 2024 Steam Awards!
If you've enjoyed crushing, slapping, and throwing your friends as the GIANT this year, please give us a vote! Vote here! 👉 https://t.co/u1zYt9Bb7j
A team of SIAT researchers are using virtual reality to help young adults cope with health challenges. The research explores how VR can be used to support access to early intervention, reduce stigma, and empower youth to build skills for future challenges. https://t.co/SeuovEJhIa
Can virtual reality be a tool for better mental health?
Research by @SIATSFU prof. Alissa Antle & postdoctoral fellow @AlexandraKitson explores how emotional regulation—a crucial skill for mental well-being—can be supported by interactive tech, like VR: https://t.co/QLmxnTjpG6
Professor Alissa Antle and postdoctoral researcher Alexandra Kitson are designing technology to support wellbeing. Their breakthrough research is changing how we think about technology and how it can be used to improve mental health. https://t.co/oNWZofNHaV
🚀 Our new study about awe, VR and autobiographical recall is out in #ScientificReports! 🌟 #VR proves to be a powerful tool for eliciting profound awe experiences
Full text: https://t.co/ovHCH6M7yL
@francescochios3@abdoelali@svenmayerhci & folks organize a #chi2024 workshop today on "Physiological Signals in HCI"
I'll be giving the workshop's keynote (below are some of the slides I'll show on #BCI#haptics#HCI)
Join in-person or **via zoom**: https://t.co/qGYFEVJv5J 1/2
Very excited about the two LBW that the BIRD team and collaborators will present at #CHI2024
The first paper is about asymmetric play in XR. What happens when one person is wearing a headset and the rest aren’t?
(Inspired during our @dagstuhl in social XR late last year). 🧵
#Budget2024 💰 makes the largest investment in 20+ years for grad students & postdocs! It will support financial needs, boost mental well-being, allow focus on research, & promote diversity by easing barriers for underrepresented groups. 🎉💪🏽#SOSBudget2024
Engage with transformative projects in #AI, #XR, #film & #videogames created by Canadian and Indigenous producers. Signals is presented by DigiBC & @VIFFest.
Sign up for the newsletter & be the first to know about this unforgettable experience!✨(2/2)
➡ https://t.co/s0ZHrDUFJd
The research + design challenge for one of my favourite conferences @IDC_ACM is open. It's a wonderful opportunity for HCI / interaction design students to work on a design brief that's directly informed by children. Deadline: April 3rd. Take a look here > https://t.co/Y6NPnE35jH
🎉 Excited to share our keynote for #PhysioCHI workshop @ #CHI2024!
@plopesresearch joins us from @UChicago , to discuss how to Integrate interactive devices with the user’s body & brain.
Don't miss out – deadline is close | 29 Feb ! ➡️https://t.co/EbSQNPPi2K
@acm_chi@sigchi
We extended the deadline for our PhysioCHI #CHI2024 workshop!
➡️ New Deadline is on February 29th!
Join us and help define the future of physiological data (sensing, actuation, sense-making, UX, ethics, …) in HCI.
@acm_chi@sigchi
https://t.co/Fb5Sq5aVp8