Valve’s new Steam Machine will probably cost $600 to $650, according to the well-known leaker Moore’s Law Is Dead.
He says the basic 512 GB version is more expensive than he previously thought, because memory and storage parts have gotten way more expensive lately.
He says if Valve charges over $700, it’s a bad idea and you’d get better value from a regular PS5 (which costs about $500–600 right now) or a similar gaming PC for around $700–750.
For heavy Steam users, $600 could make it a smart buy. But if the price goes higher, most people would probably choose a PS5 for its exclusive games or a full PC that you can upgrade later.
Valve hasn’t announced the official price yet. Back in the 2010s, their first Steam Machines didn’t sell well for the same reason.
Hunters, it’s official: ZERO Sievert 2 is in development. Your most requested feature is coming to Zakov. Play solo, or squad up in multiplayer co-op!
https://t.co/d9RpmyDmVs
👉Wishlist now:
Steam: https://t.co/1KcfiSlueq
Epic Games Store: https://t.co/1OGQUh7fv5
Quedan 10 días para acabar el split.
Voy a jugar 12 horas al día al lol y voy a intentar subir a Master en EU.
Apuesto 5000€ a que subo, y si pierdo los repartiré en directo con toda la gente que haga RT a este tweet.
Si eres de LATAM te pago un 20% más.
10 winners. Abro.
100% - Games that successfully come out of Early Access prove that when players and devs unite around something they genuinely care about, beautiful things happen. It's a positive thing. Even if there are negative examples, don't let those overshadow the good ones.
Okay, something is clearly happening here...
No Rest for the Wicked is #1 on Steam right now, ahead of Arc Raiders, Forza, GTA, Red Dead, etc.
We're currently selling 50k copies PER DAY.
Thank you so much folks! That's unbelievable support and our team couldn't be happier! ❤️
We're already working as hard as possible on our 1.0 content. We can't wait to show it to you all! 👍
https://t.co/QiT6by7YSp
Mike, real talk: You were put in charge of Diablo and you didn't treat it with the respect it deserved.
Diablo used to mean something. Diablo 2 was an utter masterpiece and showed the whole world what western developers could do.
You OK'd turning Diablo into a MTX slot machine where people can buy horse armor for 65$.
So should we gamers thank you for that or is a little honest critique deserved here?
It's time that executives stop patting themselves on the back after ruining beloved franchises and accept some personal responsibility.
And after it was all said and done, you then came out with this gem. So, sit back and let others show you how it's done! 👍❤️
Look, Diablo and PoE are still mostly built on old foundations - at the core, they're still point and click games and their combat systems aren't built on animations, it's all basically all fake, that's why every weapon you pick up has the exact same moveset, etc.
That is a severe limitation and ultimately really stinks. Back in the olden days, it wasn't possible to do what we do because of technical limitations, but those limitations don't exist anymore, so modern ARPGs should have adapted. Japanese designers have cleared the path there with games like Monster Hunter and the Souls series showing how it should be done.
This here is precisely why Path of Exile 2 has always been struggling with making the combat actually meaningful and why they've given up on trying to ape this with stats alone and are now reverting back to 'Blow everything up on the screen by pressing 1 button'.
Gamers like you enjoy not having to have skill in combat and I get that. That's why people enjoyed Soul Calibur back in the day, because you didn't have to learn any actual game mechanics. You just buttonmashed to victory, just like you do in Diablo 4 and Path of Exile 2.
And no, gamers do not love this about Path of Exile, in fact, that's what's constantly being criticized, that they're struggling to make the combat meaningful. GGG is now playing around with adding more enemies (which failed), then trying to remove some enemies, but making you stronger, etc. etc. - but now we're back to PoE2 being a zoom zoom game like Diablo where only stats matter and skill doesn't factor in all that much.
The core issue is that they don't have an animation-based combat system and there's literally nothing they can do at this point to fix this. They'd have to rework their entire combat engine and redesign basically the entire game to properly fix this. Not to mention literally creating thousands of animations so that their loot would actually feel different in a meaningful way.
I spoke to Chris Wilson a while ago about this as well and this is the thing that he wanted to get to, but Path of Exile (and its sequel) just fundamentally weren't built on a modern foundation like that. You don't have actual combat design in those games, so you gotta try to make it work just through stats and procs and so on.
All of this makes sense if you understand the history of those games. Diablo 1 was supposed to be a turn-based game. Then Dave Brevik turned it into a realtime game, so it remained point and click. All Diablo2, 3, 4 and PoE did was to turn that up to 11, but the foundation was never improved.
No Rest for the Wicked wasn't really built for people that are only happy if they can buttonmash to victory while not actually having any real skill, just following build guides and feeling good about themselves by aping other players strategies.
We do have an easier mode now where even players who haven't really learned the ins and outs yet can succeed while still slowly mastering how Wicked works.
In Wicked, you actually have to read enemy behaviors, you have to factor in pacing, positioning, etc.
It's entirely more sophisticated than just walking into a horde of enemies and pressing a few buttons, which is quite literally what Diablo 4 and PoE2 are still designed around.
⬇️ NEW BUILD IS LIVE - 0.83 ⬇️
🔘Increased server tick rate for smoother gameplay.
🔘Resource bank implemented in hangar to track collected quantities.
🔘Enriched area now has entry/exit door with timer and visuals implemented for added risk.
🔘Resource charts implemented ingame outside of hangar.
🔘Appropriate level pirates are now in enriched area. (Up to level 25)
🔘Lost cargo now de-spawns after 2 mins
🔘Weapon fire rate improved and reloading removed.
🔘Removed ship steering dead zone and adjusted falloff's and acceleration speeds to make ship movement more responsive.
🔘Weapon accuracy improved for more realistic dogfighting capability.
🔘Fixed bug where mining stat was swapped with luck for reward calculations.
Introducing the Enriched Area and New Exploration Fighting Mechanics!
⬇️ NEW BUILD (0.82) IS LIVE ⬇️
⚙️ Using the launcher, click "direct download". Otherwise download directly from https://t.co/muEBuhFPUy
You can now enter the Enriched Area for higher potential to finding resources with higher risk! Stronger pirates will pursue & attack you! This is a very dangerous and condensed area - players are also able shoot at each other to engage in combat here. You WILL lose your resources to your opponent when dying within this area!
A new "Resistance Bar" has been added to your fleet and is based on fleet stats. Being forced into combat from dogfighting (combat resistance reaching 0) causes your fleet to lose 20% of its health. (Ex: if you attack someone and you get their resistance to 0, you will have an advantage as you enter combat.) You can attempt to escape if you do not wish to fight someone else, but there is a 10 second timer to be safe upon leaving the enriched danger area.
At baseline players have a combat resistance meter of 100 (think of this like a separate health pool), and the meter can be increased via your fleets defensive stats up to 200.
Weapons have a baseline damage of 10, and the damage can be increased via your fleets offensive stats up to 20.
Additional Changes!
🔘 New fighting interaction work
🔘 Ingame prices for items from shop have been reduced SIGNIFICANTLY.
🔘 Remapped interactions to "F" and shooting to left mouse button.
🔘 Improved chat length and chat UI.
🔘 Added new known locations such as charts, danger zone, etc.
🔘 Implemented autopilot feature.
🔘 New equalized combat has been added for sending direct challenge to other players (equalized fleet stats) to fight with an even playing field.
🔘 Pirate difficulty details are now above the head. You can also now engage in PVE combat with the pirates just by shooting them.
🔘 Improved mining and combat rewards SIGNIFICANTLY.
🔘 Additional sounds added to exploration.
🔘 Additional bug fixes.
🚨 DEEPSPACE Launch Event – Exploration Rework: Zone 1 🚨
⚙️ We’re excited to announce that the Exploration Rework Build will officially go live this Sunday at 6PM UTC! Start preparing by getting your ships bridged over to the game on the DEEPSPACE App now!
✨ This update introduces a fully reimagined environment, starting with Zone 1 - designed to highlight social interaction, in-game chat, wagered PvP battles, the new pirate systems, and immersive advertising features. The racing terminal has also been added to the hangar so users can keep up with racing progress immediately as updates are pushed. Initial stages of the shooting practice + game rooms have been added into the hangar too, and you will be able to participate in the first iterations of these designs on launch to get an idea and contribute to how they will progress.
⚠️ Only Zone 1 will be available at launch, as we roll out additional zones in planned tranches to keep exploration fresh and exciting. We want the environment to scale appropriately with the community.
🎉 Launch Party & AMA
Join us in-game immediately at build release time for a special launch party and AMA where the team will walk through the new features, answer questions, and hang out with the community!
💰 Exclusive Airdrop
ALL players who attend the in-game AMA will receive a SIZEABLE DPS airdrop shortly after attendance as a thank-you for being part of this milestone event and valued community.
📅 Get ready to mark your calendars – you don’t want to miss this!
THE BREACH IS COMING.
New quests. New enemies. New loot. And a ton of game-changing improvements. This trailer’s just the beginning, and we’re already hyped.
Only 8 days to go!
Mark your calendars: April 30th, 5PM CET | 8AM PDT | 11AM EDT | 4PM BST.
We can’t wait for you to dive in!
Wishlist now on Steam : https://t.co/tJLixee2F9
GET READY - Exploration rework is almost here!
📈 Check out the new resource price billboard we just added in the upcoming build.
👀 Also… what’s that eerie ship in the distance?
Many projects have already reached out for FREE advertising space in open world exploration in DEEPSPACE!
Let your favorite project know to DM us if they are interested before space runs out!
DEEPSPACE Exploration is Becoming an Embodied and Gamified Twitter-Like Social Space!
Soon, a new version of exploration will be here: Hang out with your friends, trade, upgrade, fight, and watch live price feeds ingame! Track your favorite crypto projects, show off your ships, or talk & advertise crypto projects! Many new areas, objects, and features have been added.
No more endless flying through endless space to find key areas: The massive 3D open space has been split into smaller zones. Coming first is Social Zone 1. Once player numbers increase, additional zones will be un-gated.
User-to-user interaction has been prioritized: We’ve added chat above players heads, brightened up space, enhanced ship visuals, and added right click player & fleet properties! Now you will be able show off your rare and powerful ships, or challenge players directly. If you aren’t keen on challenging your friends, you can battle patrolling pirates who have been added to this first social zone in a non-aggressive form. (Other zones will still have aggressive pirates).
CRYPTO PROJECTS & PARTNERS: We are offering (only for an initial period) a limited number of FREE advertising space in the form of billboard slots. Reach out to us for a free billboard space for potential exposure to thousands of future players!
Get prepared commanders, these changes are coming imminently and to set the stage for the launch of the upcoming racing mode!