Just submitted my @Webacy https://t.co/WSfn8Dzofd grant application on @SuperteamEarn ๐ Built RiskFlow โ a Solana SDK that fuses 5 https://t.co/WSfn8Dzofd risk signals into a real-time transaction pipeline. Source: https://t.co/X2Nn5jUZn9 #Solana#Web3Security
14 C Project Challenge - Flappy Puppy milestone dropped.
PNG sprites, 3-frame animation, audio system (wing, point, hit, die) done.
Next: bird rotation + high score. Then we ship.
C + SDL2 ๐ฆ
#GameDev#GameEngineDev#GraphicsProgramming#C#SDL2#BuildInPublic
@earth__sophie Thanks man. Exactly the part Iโm enjoying most. Building these systems manually is helping me understand how game engines actually work under the hood.
Building a Flappy Puppy clone in C with SDL2 to deepen my understanding of low-level game systems and engine architecture.
Implemented:
Delta time movement
Pipe generation
AABB collision
Gravity/flap physics
Score + game state logic
Pure SDL2 + C.
#gamedev#SDL2#CProgramming
Just submitted "ChainEngineers" to the Dev3pack Global Hackathon! ๐ @dev3pack
Embedded Solana payment terminal enabling merchants to accept real SOL payments via QR code on affordable hardware.
Check it out ๐ https://t.co/uacCNIPETT
#Dev3Pack#Solana#BuildOnSolana#Web3#C
Led a team project to build a Smart Patient Monitoring System ๐ฉบ
โ MAX30105 (heart rate)
โ DS18B20 (temperature)
โ OLED display
โ SMS & Email alerts
โ External alert system (buzzer + LED)
Prototype stage, but fully functional.
#IoT#Mechatronics#ESP32#EngineeringProject
Itโs been a while since I shared updates on my C + SDL2 journey and my 14-Day C Mastery Challenge.
Progress is slow due to academics, but Iโm still learning and showing up.
Hoping to share a small milestone soon.
#CProgramming#SDL2#BuildInPublic#LearningToCode#StudentDev
I've been juggling with my academics and still learning my C programming (SDL2) I am kinda slow but still progressing.
I just added boundaries to the world coordinate.
Still learning to understand SDL2 towards my Flappy bird project.
#CProgramming#SDL2#Gamedev#Studentdev
just finished my ECS system in C and it turns out it's ~17x faster than @unity DOTS on the web
that's 100k boids at ~90 FPS instead of 17 FPS
sharing the code and link for this demo soon, details below ๐งต
๐ฎ Just refactored my SDL2 game!
โ For loops replace repetition
โ Selective collision detection
โ Arrays manage 9 objects
โ Walk on beach & road
Beginner to cleaner C code! ๐
https://t.co/mn03YrbsIP
#GameDev#SDL2#CProgramming#LearnToCode