Darkwood (9/10)
Average Poland experience.
The night survival sections are my favourite part of the game as they can get really intense. The atmosphere and presentation, especially the sound design is top notch.
Beating the final 5-6 nights on one life left was gratifying.
Every aspect of Modern Warfare 4 is anchored in the game's narrative. Every feature, every decision needs to feel authentic to what Modern Warfare is, and that includes cosmetics and collabs. We're committed to keeping it grounded and transparent, and we want to hear from you on what you'd like to see in our game.
it is so heartbreaking how the deaths of palestinians are painted as an inevitability because israel targets journalists. we also hear less & less about it. because israel targets journalists.
keep talking about the genocide in palestine, fuck israel
Subnautica 2 is a pacifist ideology woven into a game.
Players have noticed you cannot defend yourself against attacking fish. Not even in self defense. Only passive means are available.
This was by design. You can't kill anything because the devs feel it would support gun violence and aspects of colonialism:
"Subnautica is one vote towards a world with less guns. A reminder that there is another way forward."
"We want people to feel like they're learning to adapt to the world, rather than being a conqueror or dominator."
"We aren't a killing game. Go play Sons of the Forest or something if you want to kill."
The anti-violence stance got stronger from Subnautica 1 -> 2, which now has a complete "no kill" policy even when the fish can still kill *you*.