Current Wishlist for the first part of BF6 Season 4:
- Boats need more survivability (combination of APS, repair seat, agility, resistance to miniguns
- Boats need a skill shot secondary (TV and TOW preferably, ideally replace guided lock on with TOW)
- Guided lock on needs to be flareable.
- Boat primary cannon is frustrating (low damage low accuracy)
- Waves could be more dynamic. Doesn’t need to be Nazare surf 24/7
Update is great. Plays exactly how I thought it would play.
DICE essentially compromised and went for the middleground between how the gunplay was before the update, and absolute peak utopia.
Limb multipliers are doing their job, feel great. Maybe remove the lower stomach limb multi though, make it same as chest.
Ideally, weapons need even more spread, but it's an accessibility concern for EA at that point, so they'll never go overboard with changes even if they are "ideal" for the gameplay of the game.
I see some people saying that the weapons feel "easier" to shoot after this update, and they're feeling the random recoil reduction. Spread increase at range is noticable enough, once again ideally it should be more like previous titles, but I'll take what we have now.
Netcode also feels slightly more snappy and improved to me. Didnt die behind cover like I did yesterday, and hits felt responsive to me.
The audio in #Battlefield6 is atrocious.
The 1st clip has 2 instances of there being ZERO audio from the ziplines being used. The guy I die to used the zip to cross to my side of the building.
The 2nd clip is an example of how footsteps suddenly appear. I should've been able to hear both of these players well before reaching the doorway.
It's not settings, it's not my headphones, it's not anything to do with my setup, it's Battlefield 6. The audio makes this game almost unplayable when crucial audio queues are completely absent.