We're AmaginGames, and we're building XWarShooter - a sci-fi mobile shooter for Android & iOS.
We have a working prototype with heroes, base building, technology, and PvE combat.
Our goal is to make the decisions between battles matter.
Welcome aboard
#GameDev#MobileGaming
Building a base is easy. Giving it a reason to exist is harder.
Otherwise? Congrats — you built a very expensive sci-fi dollhouse.
Base building already works in the XWarShooter prototype.
Now we’re connecting it to progression, combat, and the rest of the game.
#basebuild
@haru2401game They do more than sell the sci-fi look. Technomagics can deal heavy damage or change the flow of a fight, but the glow is part of the price: using one can reveal your position and draw attention. The armor is still enjoying its emergency-lighting career
Every sci-fi game eventually asks the same question: how many glowing things can we put on one character before it becomes a safety hazard? Apparently, we're still finding out. #GameArt#GameDev#IndieDev#SciFiArt#characterdesign
Unlocking something isn't automatically progression. If nothing changes except a number getting slightly bigger, players notice. We're thinking about that a lot while building XWarShooter
#GameDesign#GameDev#IndieDev#MobileGaming
Hero. Base. Technology. Combat.
Building four systems is one problem.
Making them feel like parts of the same game is another. That's what we're working on in XWarShooter
#GameDev#GameDesign#IndieDev#SciFiGames#MobileGame
Game: "Choose your playstyle."
Also game: "There is one correct build. Good luck."
We like experimentation. That's one of the things we're exploring with XWarShooter.
#GameDesign#GameDev#IndieDev#Gaming#PvE"
XWarShooter has a working prototype. Is it pretty yet? Not quite. Heroes, base building, technology and PvE combat are already in the build. Now we're refining it.
#IndieDev#AndroidGame#iosgames#MobileGame#indiegamedev
You spend days researching new tech.
Reward: +2% damage.
Life-changing.
In XWarShooter, we're working to make progression change your options, not just your numbers
#GameDev#IndieDev#GameDesign#MobileGaming
Game development has a very specific kind of optimism:
“This should only need one small adjustment”
Anyway, we're still working on XWarShooter...
#Gamedev#mobilegame#shooter#indiedev
@FableQuest We’re tuning the abilities and combat feel first, but with touch controls in mind from the start. The HUD is still WIP and will get another pass once the combat interactions settle
Four systems already exist in our XWarShooter prototype:
Heroes and abilities.
Base building.
Technology and research.
Combat.
The next challenge isn't simply adding more features. It's refining how the pieces work and connect.
That's where our attention is going
#mobilegame
@Pirat_Nation “Less risk, less loot” is the part worth watching. Players are remarkably good at turning the safest option into the meta within about five minutes
One week of talking about XWarShooter here.
We're building a sci-fi shooter around heroes, bases, technology, and PvE combat.
If you're seeing this for the first time: which part would you want to learn more about?
We're deciding what to show next
#indiegaming#indiedev
Current development status:
The prototype works.
The visuals are improving.
The list of things to fix has developed a personality.
We're negotiating with it
@SynthPotato In GTA IV, NPCs ran for cover when it rained. In GTA VI, we want to see them fighting over the last dry spot under an awning while the protagonist casually steals their car😅