@unity3d@AssetStore For people who like digging in terrains, don’t miss the sale on Digger and Digger PRO! 😃
Digger: https://t.co/7jEVheXzYQ
Digger PRO: https://t.co/sMwoGkmq9W
The Best of Super Sale has officially begun!
Save 50% on over 700 of the most popular #AssetStore assets to power your next project 🔌
Fuel up here: https://t.co/GEkag7u5YK
@avashly @SykooSam You probably don’t have the right to speak about a product on the Asset Store, but the « Digger » asset is 100 times better than probuilder to sculpt the cave and get the most out of this feature.
https://t.co/7jEVheXzYQ
@SykooSam @unity3d Great video! Terrain holes are so important to so many people! Have you heard about Digger? I’m about to release a new version that extensively uses this new feature. Performance and robustness of the tool are so much improved thanks to this! https://t.co/sIGOSKEP5n
@aras_p This is awesome! I will release very soon a new version of Digger / Digger PRO that uses the new terrain hole feature. Big perf improvements are expected as well as full NavMesh support! https://t.co/coxsJMJy7T Thanks for making this possible!
Gaia 2 / Gaia Pro - Preview 2!
Gaia 2 / Pro is well advanced and will launch to beta in September. Gaia 2 brings GPU driven multi tile to Gaia, and Gaia Pro is Gaia 2 + more filters.
Video: https://t.co/lOSpLCxmfv
#madewithunity#indiedev#gamedevelopment
Job system and Burst are just awesome. That's so impressive! I also love the Assembly Definition files which allow to integrate unsafe code in a clean way without affecting the whole project. Look at that @unity3d @SykooSam @Sketch343 :)
#madewithunity#gamedev
@aras_p 2. Make sure UploadMesh actually works. There is still a little overhead today when a mesh is rendered for the first time (when MeshRenderer is enabled).
3. Make sure Physx can actually bake a mesh even if the mesh collider is not enabled yet (a method like BakePhysxMesh...)
@aras_p Finally!!! That’s EXCELLENT news! It will be key to improve Digger and uTerrains :) Suggestions: 1. Make Mesh class usable in threads (not only jobs but also classical threads).