Over a dozen games are confirmed for our playtest next Friday, with a couple more potentially to come. Check out the full list and details at the link below and tell us which one you're most looking forward to!
https://t.co/d9WZkNKPk1
#screenshotsaturday Currently making a shader to help visualize the depth of the magnets/gates. Still need to do some playtests to see if people get it or if it creates too much visual noise
@clemmygames oh, I didn't even know that #wishlistwednesday has a thing. I just started my Steam page for my puzzle game so feel free to wishlist! https://t.co/shSO3QOWD4โฆ
Do you perhaps like to play a Puzzle game? From the 14 to the 16th of July, come and play the latest gameplay demo for Amant at @Mtlcomiccon. Big shoutout to @LotoQuebec for the opportunity!
If you want more control over the reflection probe. You can bake a cube map in the scene and alter it in Photoshop (for me I wanted it to be more blurry and saturated). A cube map doesn't necessarily have to represent wants in the scene.
#screenshotsaturday#unity3d#gamedev