@Nea7x What I look for in perks are: consistency and value.
Lets use UB as an example
Value: UB could change the results of a trial. The more ppl using UB, the greater the value.
Is it consistent ? How often do you get a chance to use UB in trial ?
@Nea7x Sorta my point ? You’re using perks that synergies with BR (for its full potential / max value).
Let’s just swap dh for any of the other exhaustion perks (for argument sake). Why don’t you use BL, OC, HO or SH? Because SB has a better value and synergies well.
@Nea7x@ScottJund@Lillipie101 The perks you’ve listed or use would help ensure your likely-hood of gaining value from BR yes? If I used dead hard, hope, self care, and blood rush. Would my build or your build synergize with BR
@Nea7x@ScottJund@Lillipie101 BR is too situational - you’re asking for the stars to align. On top of this, you need to pretty much have a build focused around trying to get it activate. Bunch of ‘ what if’
@Nea7x@ScottJund@Lillipie101 BR requires you to be healed and death hook. Where are you going to find the time to heal if you’re being tunneled ? If your answer is adrenaline,that’s assuming you’ll make it to end game.
If you don’t make it to end game, you’ve wasted 2 perk slots.
@Nea7x@ScottJund@Lillipie101 Blood rush requires you to be:
Fully healed and death hook. If a killer is tunneling you, they’re not going to let you heal.
That’s where adrenaline comes in I suppose? So that’s 2 perks that only works for endgame (if you make it).
DS/OTR doesn’t work during end game.
@Nerf_Self_Care@primsah@Rmgxi@DeadByBHVR 10% explosion, 27.5 % prevention, and 7% regression. Kicking ONE gen can cause map wide pressure to the whole team.
Even pop doesn’t have the potential to shut down the whole team.
@Nerf_Self_Care@primsah@Rmgxi@DeadByBHVR Pop:
- traverse to the gen (ideally one with the most progress). Less impactful on low mob killers.
- Going to a gen and kicking it = less time in a chase.
- timer (45 sec)
Eruption:
- Kick any Gen.
- Helps low mob killer apply map wide pressure
- no time wasted hooking
@Nerf_Self_Care@primsah@Rmgxi@DeadByBHVR Eruption incentivize tunneling more because the killer spends less time traversing the map while applying pressure to everyone.
@Nerf_Self_Care@primsah@Rmgxi@DeadByBHVR Eruption = kicking “a” gen causes every gen to regress by 10% + the incapacitated effect.
Pop = chase> down> hook> figuring out which gen has the most progress > (45 seconds to use on it)
Pain resonance = same as pop but you don’t have to traverse the map+ no timer.
@TricksOfShadows BHVR is thinking ahead. They’re aware people will stack slowdowns so the idea of “% of current progress” is just a way of making gen defense less viable.
Sorta like a diminishing return. Imo.
@Nerf_Self_Care@primsah@Rmgxi@DeadByBHVR Eruption made it easier to tunnel. You don’t have to go out of your way (like pop) to apply pressure. Less time going across the map = more time tunneling.
@mxzanme@umbra_bug@Wholesampai What about the free health state after being unhooked ? If a survivor unhooks me infront of the killer, why shouldn’t the killer be allowed to capitalize off of it ? (Just to play devils advocate).
@WillowTheWisp20 @imTeaXV @JJB985@TrU3Ta1ent Lastly, if the devs listened to the majority (I’ll assume you mean survivor=majority) DS, dh, SC, iron will, and other survivor perks would have never been nerfed.
Stop being delusional and following tru3. His YouTube channel isn’t dwelling for no reason. His ideas are horrible.
@WillowTheWisp20 @imTeaXV @JJB985@TrU3Ta1ent 1. Why is it only tru3 that has been slandered?
2. Who agrees with tru3 ideas ? Nerfing swf ? Hooks > kills ? How exactly do you achieve hooks > kills ?
3. I can list a plethora of buffs killers have received because the community argued how weak the killer/killers were.