-Can't 0 evo over EX6 Yoko, cutting off stacking jamming+draw power inheriteds
-inherited is a mandatory OPT that can go hand size neutral, the last thing Jelly wants
-trashes at 7, not 8, ie when your draw effects stop working
why did they design Jellymon this way?
[REVEALS]
Hello Digimon Tamers!
Today’s cards are [EX12-023 Jellymon] and [EX12-027 TeslaJellymon]!
EXTRA BOOSTER DIGITAL WORLD SHAMBALA [EX-12]
In stores July, 2026!
https://t.co/HVchY1TmrG
#DigimonCardGame#DigimonTCG#Digimon
@Celios_Network as someone who loves PTCG, can you people stop making every "try out game" post a bait post about price data? PTCG is so much fun, but I'd never know that if I didn't play cause you guys rarely talk about the game itself. It makes the game seem like it has little to offer.
@digimon_tcg_EN If you just said you limited Shakkou cause you want players to buy new product, I'd have respected you a touch more than pretending this is the correct hit when you literally outline the Terrier interaction as the issue.
@digimon_tcg_EN Gundam: "Let's Axe SECs as a rarity and focus on alt arts as the chases."
Digimon: "Add another premium rarity to make the game less accessible and boxes less worth buying over singles, what could go wrong?"
s2g the product design team wants this game to fail.
Pokemon fans are only group that can hear someone say something as clear as they
hope we don't get a third consecutive water starter trying to look hot/serve with their final evo and respond by saying that person must hate Samurott
@digimon_tcg_EN incredible card design wise, completely deflated in term so hype by the new rarity. We did not need another rarity, if anything we needed to be like Gundam and axe SEC as a rarity to help with new player accessibility. Yet another terrible anti-player decision by the product team
@GUNDAM_GCG_ENG Amuro: Gets a link unit with hi-maneuver to further invalidate blockers while being top tier engine
Vulture: Gets a 1 HP Unit without the Vulture trait that is a vanilla on the opponent's turn
@digimon_tcg_EN This support is for all the real ones who have stuck with this deck even when it was completely unplayable beyond a Galaxy Pile top end, what an incredible set of cards, each one is exactly what the deck needed
@Guv000@digimon_tcg_EN "At turn end" is not new, it's on the EX10 DMs. Bandai is always trying to make text more concise as effects get longer so they can keep their usually 7, never more than 8 lines of effect text philosophy (this is why the DMs use "At turn end"). This has been standard for years.
@aribobariiii I've started carrying all of my Digimon decks on me to all my TCG events so when someone mentions being interested in Digimon but not having any cards I can crack my bag open and go "you no longer have an excuse, pick one."
@GUNDAM_GCG_ENG 2 total actions, no other millers, only it and the pilot care about trash count, no trash recursion.
What is the point of this card? EoT Resource untap to enable combat tricks with trash interaction is a sick idea, but this starter barely gives that idea anything to work with.
@Xeno_geers This was so vindicating to read after years of dealing with people saying I'm overreacting or "just a hater" for criticizing Arise. Calling Arise "Pacifier media" meant to make people feel good while de-incentivizing critical thought into how spineless it is is spot on. Great job
@GUNDAM_GCG_ENG Wing and Amuro decks get insane new LRs despite overwhelming dominance, meanwhile most of the set 2 decks who actually need help and have no metagame impact get a bunch of pack filler that do nothing to fix their issues or increase their viability. What is this design team DOING?
@digimon_tcg_EN Please take a page out Gundam's book and remove SEC as a rarity. It makes certain deck so much less accessible to players. This deck has 7 and those alone would cost ~$540 CAD. Why would I ever build this?