Had no idea these #Bose glasses featured #AR tech until just now. Thought they were just bluetooth speakers. Maybe that was part of the problem. ๐คทโโ๏ธ https://t.co/snJ9FmTYgR
Have you consumed #VR180 content on a headset?
The stereoscopic 3D effect is wild. ๐คฏ
Canโt wait to get my hands on a stand-alone headset such as the #oculusgo or #oculusquest.
That said, my #PSVR still produces good results but can only imagine what the #PS5 will bring. ๐ค
โ52.1 million people will use VR and 83.1 million will use AR at least once per month in 2020. This represents 15.7% and 25.0% of the population, respectively.โ https://t.co/eeNRvLkohU
After spending the last few days trying to figure out how to export #ambisonic#spatialaudio from my #gopromax, think I'm getting close to a post process workflow that allows me to publish b-format first order AmbiX 360 audio for playback in #youtubeVR.
https://t.co/ZKgInxiAMZ
With my latest foray back into all things audio including #gameaudio and #spatialaudio Iโm quickly realizing my 2016 MBP isnโt going to cut it much longer โ especially as I head down this audio for #VR rabbit hole. ๐ฐ
Need to find cheaper hobbies ๐
#FridayThoughts
3 years later and I still feel the same way. Only this time around Iโm using a #gopromax
I originally gave up on #3Daudio because post processing #spatialaudio sucked at the time.
And in 3 years, you would think this space might have evolved a bit more.
Nope, not really. ๐ฅด
@VoyageAudio can your Spatial Mic Converter plug-in be used to reposition audio captured from other sources? Iโm trying to follow your โHow To Sync Spatial Audio With 360 VR Videoโ reaper tutorial but using 360 audio captured from my GoPro Max.
6 mixing tips for creating more precise moods and feelings in your mixes; those all-important atmospheric details that offer listeners something new with every play.
The mixing choices you make drive the mood of your mix. In this article, weโll cover six mixing tips to help you create the right atmosphere for your track: https://t.co/6tIm6Pwphd
Dynamic music design in 8 steps. Part 1 of a 3 part series by Chenzhong Hou, #Audiokinetic product expert in China, summarizing quick and reliable solutions to simplify and optimize your creative workflow. #interactivemusic#Wwise#gameaudio#composers https://t.co/pnaZ6vxNU0