Outnumbered, Just for Fun, Pt. 7
Beat my highscore and ALMOST reached the 15 minute mark but the enemy ganged up on me.. argh!
@AmpedHorizon#game#gamedevelopment#indiegame
https://t.co/fbQTsh86bS
@dellyfry75 A new game mode that brings more fun by having more ship configuration freedom -> I want to see a full screen distortion field in action😀!
@dellyfry75 Kickstarter would be actually really nice as developing without sorrows is more fun :). Anyway I'm thankful that there's interest in the game and people supported the project by buying the DLC. I really want to implement more cool stuff now and an additional less harcore gamemode
Outnumbered, @AmpedHorizon . #IndieGameDev#indiedev#indiegames
I made it past the 10 minute mark.. now trying to surpass 15 minutes. Game is difficult but extremely fun.
https://t.co/0mt7owVBNX
https://t.co/OXjw57f2YF
This is a fun game. I hope others will try.
@dellyfry75 With the last core equipped I usually go more towards survivability -> I usually need the kinetic barrier as it gives me more time to react, also the shield is quite handy to counter ascended spheres, reaching the Mk V shield also gives you a nice little short damage boost.
@dellyfry75 Hey definitely, currently there's only the gravity bomb that affects enemy ships. One of my favorite passive systems. I like the idea of projectiles being affected too. Right now a lot of implementation work goes into fixing issues. When that's done it's time for new stuff!
I'll be looking forward to watching this one develop. @AmpedHorizon's Outnumbered is still early in beta, 0.20 version, but it's come along nicely since the earliest version. Free-roaming space-shooty in a Survivors-type endless-upgrade format.
https://t.co/RM5VFg8suD