Turns out, you can achieve natural-sounding SFXs by multiplying an object's speed with the pitch of a looping audioSource
#unity#madewithunity#questvr#vr
The new For Each Geometry Element zone just got merged and will be available in Blender 4.3. It opens up lots of new opportunities and makes many previous complex workarounds unnecessary. #b3d#devfund#GeometryNodes
Thanks to Branno and his tutorial I was able to create a flexible scene spawner in Godot, in order to transfer it to 3D I only need to get a Path3D position info and pass it to the spawner, so helpful #gamedev
https://t.co/ZBGlrUtES4