@ChrisWi36309913@_buildspace@_nightsweekends Sounds interesting, I'm curious about how the research aspect might work, especially with the materials. Are you thinking of contacting consultants from different places/traditions?
@tirth_chokshi_@_buildspace@_nightsweekends Sounds awesome! Will there be a chat feature to ask it questions about specific lines in the song? Or how does it structure its analysis? (verses, chorus, etc. ?) (I'm in nights & weekends too :) )
I'm doing the Nights & Weekends challenge from @_buildspace . This is the pitch for what I'll be working on, really huge but exciting, hopefully I can get a little demo done.
It's the final stretch before Shogun Showdown's release, and to celebrate... we're giving away a STEAM DECK! 😱
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Good luck! Don't forget to wishlist the game to support us before launch. 💕
@mefreeced Not the usual nerdcore but I'd say @nathanology_ if you want to make something more introspective (like "Perfect Fit" style). I remember you commented about his parts (as Sir Kn8) on LEX's "Warm Inside" 🙂
Menu functionalities and travelling system are done.
Started working on this a bit before Christmas, it's gonna be a fun experiment. #indiedev#gamedev#unity3d
I've been reticent about posting #gamedev progress this past year but great things happened.
University lead to some nice collabs plus #unity3d and me are BFF now.
I'm working on a literary rpg that I'll show when it's more visual.
@FauxOperative Also if you would like to get rid of the scrollbar on pilot list, could display the laid-out pilot stats in the ship's window (under the pilot's portrait, bc there's still a bit of space there), and show the pilot list on the entire right side with potentially no scrolling needed
@FauxOperative It's a bit of a challenge, especially by only looking at the gif.
Maybe have an "Assign Pilot" button in the current ship's window?
So select ship from left list, select pilot from right list (pilot gets displayed in ship's window), then click "Assign" to put the pilot in there.