@bartkmq The game uses ballistics equations to calculate the upwards force needed for the booster to reach zero vertical speed right at Mechazilla's arms. The physics remain consistent across levels, with tweaks to make gameplay engaging, like factoring in horizontal distance.
SpaceX is launching Starship faster than I can get game updates out! ๐ New content is coming, but for now, Iโve added a small enhancement: the live version tracks your time and catch attempts for each level, plus the total.
Can you beat the dev? https://t.co/nfD2zHiJqd
@DriveTeslaca Thanks for the suggestion! Recording a video is a great idea, though Iโm a bit concerned it could affect the memory allocated for the game by the browser. But nothing like running some tests to find out!
@enes__ky Thanks for the suggestion! The game is fairly small (although difficult to beat) and wasnโt originally designed with that in mind, but I might consider adding more features when Starship 6 launches. That could definitely make sense then.