@WisneskiKassia Such a great resource! I've found podcasts to be such a great resource for learning and sharing stories. It's a great way to learn somthing while your busy cooking or cleaning #pstpln#EDUC331
I came across this article while researching for a twitter chat. https://t.co/e3LXnUPc1C Teachers are finding ways to make learning more engaging and rewarding by looking at video games. #pstpln#EDUC331
A7: We should set high standards, but make sure students know that missing the mark a few times is not only okay, but great. We should focus on figuring out why they "failed" and what they did well to figure out our best step forward. #GamifyED#PAECTLearns
Q7: Think about this quote, “We obtain maximum happiness when we take on flexible and appropriate goals.” How do we set these kinds of goals in school that allow for appropriate agency and appropriate growth? #GamifyED#PAECTLearns
A6: Most game based learning apps (such as DuoLingo) always allow you to try again until you get it right. Often times it is a different version of a similar question. This is getting easier and easier to implement in a classroom with technology #GamifyED
Q6: Games often provide “saves” where players can instantly recover from a mistake or even revive a teammate. What might this look like in a classroom? #GamifyED#PAECTLearns
A3: I think bonus questions on homework/tests or challenging bonus material offered throughout can help students see what they're striving toward. Show them that learning doesn't end with school. #GamifyED#PAECTLearns
Q3: Games are fun only as long as we haven’t mastered them. How do we maintain this constant progression in school to let students know there’s always one more level, one more challenge, or one more boss battle? #GamifyED#PAECTLearns
A1: Many people experience games through watching others, so part of the fun in failing is knowing someone else failed too! Sharing failure could be modeled by teachers and eventually become a part of classroom culture. #GamifyED#PAECTLearners
Q1: As McGonigal states in this chapter “Fun Failure” is considered one of the most important findings in the history of video game research. How might it also be an important finding in the educational world? #GamifyED#PAECTLearns
For today's #pstpln challenge, my questions are: What are some ideas for encouraging conversation in a STEM classroom? How can we continue to build personal relationships while teaching "hard" sciences? @DrSumreen_STEM@ShellTerrell @Bigler_Michelle #EDUC331
Today I found out that the CSU Computer Science department has set up classes designed to help students that fell behind this spring due to the transition to online. It covers missed content, as well as study skills! #CelebrateMonday#pstpln#EDUC331
@Kylie93788979 It's so fun to see students being so curious and wanting to learn, even if its not what you planned on them learning. I'd be interested to see how teachers answer these off topic questions in a way that redirects interest into the lesson #pstpln#EDUC331
Hello! I'm Andrew Holmes, a 3rd year Mathematics Ed. Major at Colorado State! I'm so excited to gain some new perspectives and hear about how other educators are adapting to the pandemic. #pstpln#EDUC331