Erica Lindbeck wants a Loona from ‘HELLUVA BOSS’ spinoff series and guesses what it would be about.
“A big storyline for her is that she doesn’t feel like she really belongs anywhere. So it’s like where does she belong? Something violent, I hope. She really needs to do something that can get all that rage out.”
Alice: Madness Returns creator and director American McGee says he “pasted dildos” on the head of a giant snail after publisher EA requested developer Spicy Horse Games “make things more sexy.” https://t.co/9qa7WrsF9G
I remember when we were in development, I would sometimes sit in my office replaying this intro section on repeat while thinking, "Wow this team is really killing it."
Remember, this was a dev team that had never tackled such a huge project. Never made a console game together. And the project was the first time ever that a Chinese developer was fully developing a AAA western console title from start to end.
It felt like magic.
It still does 🖤
One of my greatest frustrations throughout the Alice: Asylum pre-production was the fact that we were forbidden by EA to fire up a game engine. We had tons of story, art, and other creative assets - but we were NOT ALLOWED to place any of that into a game environment.
And I think if we had been allowed - maybe we could have built more excitement around the project. Who knows?
Well, fast forward a few years. Plushie Dreadfuls is now one of the most successful plush brands in the world. And NO ONE GETS TO TELL US WHAT TO DO with it. So, the team is building assets and putting them into a game engine!
Behold! A Plushie Dreadfuls WOLF(?) in a 3D environment - testing some ideas for the Plushie Dreadfuls "Spare Hearts" game.
Now, don't ask me why we spent all these years making plush RABBITS our thing and then the first asset we put in the game is a 3D Wolf - something that doesn't even exist in our catalogue. Get out of here with logic! Didn't I just say NO ONE TELLS US WHAT TO DO?! Just enjoy. No questions! 😂
Another amazing sketch from @Waltjan9 for the @PlushieDreadful "Spare Hearts" game concept.
The team is currently discussing a variety of funding / publishing ideas - ranging from self-funding to crowd-funding and self-publishing to signing up with known publisher (maybe one in China?).
There are +/- aspects to all of these options. How much control might we sacrifice for security (if such a trade-off is even available)? How soon are we comfortable revealing the finer details of the design (as would be the case with crowd funding)?
My gut tells me we should lean toward a stealth-mode self-funding, self-publishing model. It's riskier in terms of burning our own cash toward an uncertain outcome. But provides maximum protection against most concerns.
Curious to hear from other indie devs what the current thinking is on these points.
Meanwhile, Jean says about this sketch, "...buttons field where we would dig them up to get material, some buttons peoples are not very happy that you are digging their things" 😂
🏨🎵 HAZBIN HOTEL PLUSH GIVEAWAY 🏨🎵
to win all 4 plushies for free retweet & like this post then comment HAZBINTOOZ 🐤 no limits on entries
3 winners announced tuesday 🛎️
Dragon Quest creator Yuji Horii holding the Buster Sword and Final Fantasy series producer Yoshinori Kitase holding a DQ7 Reimagined doll! #FF7#DQ7
via @famitsu