This is one of my favourite things as it allows fandoms to have a sense of belonging and they begin to thrive even more. We made it well balanced and allow creators to decide how their fans will access and use them. Drop by NamiComi and let us know what you think of it!
Exciting news! ๐โจ Custom emotes and stickers are now available on the NamiComi site! Spice up your posts and comments by uploading your static or animated designs in NamiComi Studio. Make them exclusive rewards for your subscription tiers or free for all your followers, and unlock more slots as your fanbase grows! ๐
Lots of work, lots of discussions with legal, lots of chats with creators that have signed deals before, and this is the end result! Very thankful for the community's help in carving this out. Upwards and onwards with more positive changes in the publishing space ๐
Earlier this month, NamiComi launched FAIR, a set of principles, agreements, and templates that help creators making comics, manga, and novels understand offers and legal jargon from licensors and platforms. Check out our Creator's Guide to Licensing: https://t.co/BpO0ypwLcg โจ
Over 1000 auditions for Straybirds โจ
We want to thank you for all the auditions that have been submitted to us so far, we truly appreciate it!
It means the world to us ๐
And there are still 2 weeks left until the deadline, make sure you submit yours by Thursday, 12th of March 2026 - 11:30 p.m. CET
CastingCallClub: https://t.co/3BLXtRHdL2
We hope to hear from you soon!
#castingcall #voiceactor #indiecomics
@kemonophile@teeyosher Yeah... I am not sure whether Kenshuma did it or got it from someone else; it did match their aura while healing in the raids and especially the Rogue and Tank comments re: dungeon pulls in early Heavensward.
When I first built this Halo3 encounter, there was no Longsword. The climatic sequence was flat and needed something to give it more impact.
I remember I was at The Central (the dive bar in Kirkland down the street from Bungie) with @oryxeleven (99% of my Halo dev stories start like this). Chris was complaining that the Cov turret looked silly b/c it was just randomly shooting at nothing. He said "It looks stupid. It should shoot down a Marine aircraft or something". I was like "Oh.. yea.. let's do that. Good call." The next day I made the requests and we eventually added this sequence w art and audio support. It's hard scripted (there's no AI driving the logic of that cannon).
In Halo:Reach we changed the logic on the Cov Air Cannons to use the AI logic to shoot at the AI piloted Falcons. It was neat I guess. The AI systems always played out different.. but just didn't have the cinematic framing or bombastic feel that the Halo3 sequence had. IMO Halo3's implementation was better, even though it plays the same way each time.
BTW I love these images by @kanokoga. I should reply to more w stories, cuz there are many.
The new segment has been a lot of fun to work on! And yes, Henry can legitimately multitask; it's a bit unnerving to watch him juggle so many things lol
Join Nami and Dex-chan as they introduce us to new faces, stumble into little adventures, and everything in between around NamiComi's office! ๐๐๐ซ