The second shot📷: Hospital Corridor
- Horror game needs cinematics, I've been doing some camera shots for 'Shifting Lunacy'🎈
What do you think this one?
#indiegame#gamedev#horrorgame#indiehorror
I really just want to enjoy painting game art like in the old days. But maybe the joy of making our own game art will soon be taken away by AI. I mean, if we can't survive..
#gamedev#indiegame
A Flesh 2D-framed asset Timelapse of indie horror
#SteamNextFest#indiegame#gamedev
Paperents, the first EP of game series Hide and Sink
https://t.co/rpUgJhh4bh
Making indie games is kinda like a long marriage, I guess, not that I'd know. Both need tons of patience and leave you feeling broke. (I really need to grab some sleep now
#indiegame#gamedev
Tested our scenes too many times, now I'm numb to them. But horror needs cinematics, so I've been doing some camera shots. What do you think?
#indiegame#gamedev#horrorgame#indiehorror
Sometimes I keep the game running just to watch my little people. They almost look like they're breathing, living on their own, even if only for a while.
#indiegame#gamedev#horrorgame#indiehorror
@RyanActually1 If you are looking for indie horror. This is the first story of our short horror game series, Hide and Sink🩸 This series is built around our deepest childhood nightmares, with retro atmosphere. Demo:
https://t.co/2BGxBJhutt
HELP🚨Any recommendations for Godot plugin like Unity's Game View? Remote is clunky🥹
I want to tweak params while seeing the game run separately. Restarting after each change is such a time-waster, and even shortcuts are easy to mess up. Suggestions? #indiegame#gamedev#godot
@mreliptik Right now, we use debug hotkeys to jump between states, but since the story relies heavily on previous flags/sequences, it's still a bit messy
I'm looking for a better workflow to iterate on these one-time cinematic moments without constantly restarting or breaking the state.
@mreliptik Ah, I see! But my pain point is a bit different. I'm making a narrative game with lots of cinematic/camera staging.
Once a scene or trigger plays out, the game won't "rewind" to replay it, even if Godot live-syncs my tweaks.
@TheIndieManiac A great day for horror games, happy #screenshotsaturday showing our psycho horror game, picturing an uncanny story that happened in Y2K period
https://t.co/ClyKYLev7c
In our game, you walk the dark corridors when the hospital loses power, and of course you’ll need a flashlight.
Shifting Lunacy, WISHLIST now on Steam: https://t.co/NH5sFENsm1
#indiegame#gamdev#horrorgame#indiehorror
Hide and Sink Wishlist roller coaster during #steamnextfest We should promo harder, BUT we're all-in on the REMAKE 🌟 Dropping next week for our supporters!
🔥 So grateful to our VAs for recording all the lines. You rock! #indiegame#gamedev
In our game, you walk the dark corridors when the hospital loses power, and of course you’ll need a flashlight.
Shifting Lunacy, WISHLIST now on Steam: https://t.co/NH5sFENsm1
#indiegame#gamdev#horrorgame#indiehorror
@HSWORLD_JP This is the first story of our short horror game series, Hide and Sink🩸All these childhood nightmares #SteamNextFest. 15-minute play demo:
https://t.co/9yBx76JRYM