This week on my Tea & Table podcast: Playtesting best practice that all seasoned designers seem to just agree on. (Next week: Part 2 on playtesting advice that varies across the community :)) #boardgames#gamedesign#playtesting
https://t.co/XftImqPq9B
Becoming a better designer by PLAYING games? In the latest Tea & Table podcast episode, I talk about how I try to accomplish that!
https://t.co/hkDjGdaltw
#boardgames#boardgamedesign#gamedesign
New podcast episode - Let's chat about approaches to board game design that are NOT theme first or mechanics first!
#boardgames#boardgamedesign
https://t.co/CW8AJJYZqr
@YaenGames Sounds very cool, I did one of these "in-person" simulations at a workshop a long time ago. Seems perfect for digital adaptation. Good luck! โค๏ธ
Long time no see! That's because I'm working on a board game about hacking! And I'm making a complementary podcast called "Tea & Table" - short design diaries, released weekly. Feedback/shares/reviews much appreciated!โค๏ธ๐ฅ
https://t.co/ot9FamZVyd
https://t.co/3k5c4jki6y
@EightyTwoL Woops thanks for pointing that out but I guess I can't edit posts after the fact. Will fix this in the future. But all the podcast info is in English, so hopefully people will figure it out :) cheers!
@YaenGames Looks amazing, haven't heard of the studio, congrats on the designer role! Super interesting games. Are you working on the darkest files one then?
๐จ STOP SCROLLING! ๐จ
Super Space Club has a release date! Soar, fire, and vibe as the game skyrockets onto Xbox and PC on August 4th!
๐Physics based thrusting
๐ง Original lo-fi chill-hop beats
๐พ Wave-based arcade action
๐ Vibes
Wishlist ASAP: https://t.co/8d3M8CWtZm
Looking for a challenging little diversion? #mobilegaming#arcade
My game "On Track" is finally ready for you to try out on the Android Play Store! https://t.co/mIoeGcUDNO
Let me know what you think!
#gamedev#indiedev#unity3d
My game "On Track" requires you to tell apart 3 colors and I'd like to make it accessible by default. I used a colorblindness simulator to pick the colors - If you are #colorblind, I'd love to hear your feedback! :)
#accessibility#colorblindness#gamedev#mobilegaming
@GeoffreyMugford I think this is actually the correct way to do programming if you don't want to make the time you spend staring at your screen go up at an exponential rate as you extend your code. :D