@Markitoz_32@PillarChase_2@Feffeergew42058 …wheres the bootleg design? What’re you even talking about? Obviously a SKIN referencing raggedy ann won’t 100% look like her so she resembles agatha, even then raggedy ann doesn’t even have copyright??
@Chommikers @PillarChase_2 this is the best way to balance brutum, i think they should also sacrifice some of his stamina for speed. I’ve been wishing exactly what all of this doc says (with the addition of the speed for stam changes, making him somewhere around 23 sprint speed)
@Sanguiphim I’m not good at coding or anything but i’m an extremely good conceptualiser/balancer, i can come up with movesets relatively easy too, i’d love to audition or something of that sorts
@PillarChase_2 i fee like removing escapes for LMS would be REALLY good! also…exits don’t work very will with trapper killers. looking at pal percy placing 50 traps at the exit. exits being removed it amazing imo though.
@PillarChase_2 i love that exits were removed but reducing the playercount AGAIN was a horrible idea. people like wiping big servers, people like seeing a big ui at the top, people like seeing a match be ALIVE. 14 was amazing, 12 was fine, 10 is HORRIBLE.
@PillarChase_2@aielg_ seeing as this has the old, non dusty textures (and since ancient dungeon was kinda perfect) maybe this could be introduced as a “Dungeon” map and the current dungeon could be a separate “Ancient Dungeon”. It’ll add on to replayability.
@PillarChase_2
@PillarChase_2 another problem: ALL of fogborns abilities depend on what other survivors fall/don’t fall for. they’re useless against a good player and all you can do is run them down which can still work but it’s boring.
@PillarChase_2 i feel like fogborn just needs to have reworked moves. He’s able to simply outrun a survivor within a certain distance no matter what which isn’t satisfying as it takes long to kill but it’s still inevitable. Brutums stamina was fine at 85, perfect even.
@Sanguiphim i’d LOVE to see flowers, especially since VibingLeaf already collabed. if not that, a character in reference to roblox media in general. HM: baldi, something from UTDR like spamton neo, harken, rewrite sonic (open source, using a form where rewrite doesn’t resemble sonic alot)
@PillarChase_2@MintyJane85 make winning more rewarding:
survivors should get at least 10 QP upon escaping to make it worth it (or some kinda other reward)
Monster
-if no one escaped, gain 25% of the total rounds exp
-if server wiped, gain 50% of the total rounds exp
@PillarChase_2@MintyJane85 Idea: as many people (me) might miss the old UI with the circular stamina bar and the monsters render displayed at the left with a detailed EXP bar displaying numbers, you should consider adding a “UI” setting where players can choose any UI from older pillar chase/pc2
@YourGoldenGal i feel like when a person leaves no matter the circumstance the monster should receive 350-ish exp (something around that maybe even higher), also i was in that lobby (the orange) i played a couple of your matches it was awesome to be able to play with you!
@PillarChase_2 survivor speed should be displayed as well as tasks being client-sided to prevent rushers from stealing all the tasks while you get chased.