It has been a long wait, but The Longing is finally available on mobile!
iOS App Store: https://t.co/ifssjjBWaW
Google Play Store: https://t.co/n9jkylpg2L
I'm not a Camus fan, but this quote of his is worth thinking about in relation to game design.
Personally, I disagree that we should be content with an endless grind. I don't like games that offer just that. I want "katharsis", an ending, a sense of completion!
Absurdist Games Celebration is coming to Steam and YouTube December 10 - 17!
Our first category: Sisyphean Struggle
“The struggle itself is enough to fill a human heart”, says Camus. What is the main struggle in your game?
#AbsurdistGames#Steam#IndieGame#IndieDev
Unlike the god, Sobu is a drunk geezer who makes up prophecies that only come to fruition through sheer randomness. Still, he can be right once or twice a day.
My favorite character design in Lucky Tower is Hubert, the friendly tortoise.
He is a sweet guy, but if you treat him badly he turns sad, angry and finally postal.
After over five years of work, our new game is finished and set to release on Thursday. Fortunately, after two projects like this, I still haven’t gone crazy.
So over the next few weeks, I’ll be talking about my favorite graphic and game design from Lucky Tower Ultimate!
I'm proud to say that we now have a bundle with Samorost 3, one of my favorite games from @amanitadesign 🌚
In case you already have The Longing, you can get Samorost 3 at a reduced price with this bundle:
https://t.co/ie2xA0Xpz7
@userIands It's very aptly named. Fittingly, I'm also stuck there. I thought it'd be nice if you could let players choose upon death whether they want to start from the very beginning of the level or spend some of the "currency" to respawn at certain checkpoints.
Congrats on the game!