Just dropped a 3D animation 🎬
A robotic character taking its first steps into motion
Built and animated in Blender, polished in Premiere Pro.
Every frame is a small experiment, every movement a step closer to mastery.
#3DAnimation#Blender3D#Animation#VFX#DigitalArt
The Washington Post published the names of all 18,000 children killed in Gaza through the collaboration of Israel and the United States. It took 38 minutes and 50 seconds just to scroll down to the name of the 15,600th child. Just imagine the parents who buried those names. Now imagine the governments (Germany, the United States, and others) still aiding and arming the IOF of Israel in the genocide of Gazans. History is watching.
میرے والد محترم مرزا محمد اکرم 10 جون کو اپنے خالق سے جا ملے۔ سرگودھا کے ایک گاؤں میں پیدا ہوئے اور 77 برس بعد سرگودھا کی مٹی ہی ان کی پناہ بنی۔ ایک نفس متحرک و مطمئن اپنے رب کی طرف لوٹا۔ بے شک ہم سب کو اسی کی طرف لوٹنا ہے۔
🇵🇰 Pakistan top 5 risks in 2024:
1. Economic downturn
2. Energy supply shortage
3. Extreme weather events
4. Inflation
5. Misinformation and disinformation
Note: top five risks identified by the Executive Opinion Survey, World Economic Forum 2024
Do a survey of university students in Pakistan.
My hypothesis 1: Over 90% have never read any book except (notes of) text books.
Hypothesis 2: 99% university professors in Pakistan never recommended/suggested or mentored their students to read any book that can educate them.
These are not just photos but living human beings who have been forcibly disappeared by the state for months & years. Their families are currently present in front of the NPC. They need your support. Please raise your voice for them.
#MarchAgainstBalochGenocid
We stand in solidarity with our Baloch brothers and sisters. Together, we strive for a future where there are no #MissingPersons and no oppression. #Balochistan
I'm realizing even intelligent people are missing why AI risk is different: Never before have we faced a likely event that eliminates humanity and more.
1. Risks can vary in terms of scope and severity:
یہ غزہ نہیں یہ مقبوضہ بلوچستان ہے جہاں بلوچوں کی نسل کشی ریاستی ادارے کر رہے ہیں ۔ یہ لاش بالاچ بلوچ کی لاش ہے اور اس کی ماں کے آنسو شاہد پاکستانی میڈیا , عوام کو نظر نہیں آئیں گے۔ ماں کی فریاد خدا اگر تو ہے تو کہاں ہے بلوچ کے دشمنوں کو تباہ کردے
#StopBalochGenocide
The 13th Century CE, Indian poet and saint Gyandev created a children's game called Moksha Patam. The British later named it as Snakes and Ladders instead of retaining the original Moksha Patam.
Originally, the game was used as a part of moral instruction to children. The squares in which ladders start were each supposed to stand for a virtue, and those housing the head of a snake were supposed to stand for an evil. The snakes outnumbered the ladders in the original Hindu game. The game was transported to England by the colonial rulers in the latter part of the 19th Century CE, with some modifications.
In the original one, a ‘hundred squares game board’, the 12th square was faith, the 51st square was reliability, the 57th square was generosity, the 76th square was knowledge, and the 78th square was asceticism. These were the squares where the ladders were found and one could move ahead faster.
The 41st square was for disobedience, the 44th square for arrogance, the 49th square for vulgarity, the 52nd square for theft, the 58th square for lying, the 62nd square for drunkenness, the 69th square for debt, the 84th square for anger, the 92nd square for greed, the 95th square for pride, the 73rd square for murder and the 99th square for lust. These were the squares where the snake waited with their mouth open.
The 100th square represented Nirvana or Moksha.The tops of each ladder depicted a God, or one of the various heavens (Kailash, Vaikunth , Brahmalok) and so on. As the game progressed various actions were supposed to take you up and down the board as in life..The game had been interpreted and used as a tool for teaching the effects of good deeds versus bad ones.
The game was popular in ancient India. It was also associated with traditional Sanatan philosophy contrasting karma and kama, or destiny and desire. It emphasized destiny, as opposed to games such as pachisi, which focused on life as a mixture of skill and luck. The underlying ideals of the game inspired a version introduced in Victorian England in 1892.
The modified game was named Snakes and Ladders and stripped of its moral and religious aspects and the number of ladders and snakes were equalized. In 1943, the game was introduced in the US under the name Chutes and Ladders.
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