Want to see how footsteps were put together in a live project?
Finished my first #gameaudio tutorial showing how footsteps work with surfaces in the upcoming Sovereign Syndicate, which I'm working on with @HerringStudios
Other topic suggestions welcome!
https://t.co/m3DlrT28QD
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https://t.co/duXLkEp59K
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(Audio Tracker Template โฌ๏ธ) How do you keep your gameโs 1,000s of audio files under control? Over the years Iโve tweaked my audio design document to track SFX, music and VO. Itโs my go-to for tracking progress and collaborating with CDs and production.
Also, if youโre an #indiegamedev#gamedev and donโt have a #soundddesigner, this is a way you can keep track of what youโre doing on the #gameaudio front and hopefully the columns prompt you to ask yourself key questions. It focuses on key things when designing and implementing.
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First time properly practicing drums in... years!? Forgot how much fun it is ๐
(may or may not have been inspired by the unexpected return of pop punk)
#drumming#drums#drummer
@IGI_Origins gameplay reveal trailer is here! Everyone's doing really great work, excited to finally show a bit of what we're up to ๐
https://t.co/aGbj2rod1k
#IGIOrigins
@travisfodor Haha are you me? Iโm also on a 20 year old faded cherry SG special with a pickup cover ๐ my go-to right hand song is also Trivium but Entrance of the Conflagration
Nice playing!!
Procrastination: most ideas happen while not working. Since you canโt recreate aha moments and creativity often comes from inefficient thinking, procrastination can actually help at times
(๐งต) Devcom Notes, Pt. 3: The Creative Process with @FawziMesmar.
Really enjoyed this one, it was a great way to wrap up the conference. Highlights below, more soon!
#gamedesign#gamedev#creativity
Originality: think about your personal (unique) experiences - what is the likelihood someone else had experience x, y and z and is now making games? Self-reflection is crucial for perspective. Tap into your child-like wonder at things to bring them to life