@WizardsRespite Totally agree with this! Small trinkets and baubles are way more fun to find. They can easily create improvised quests/plots. "We found that small Elephant figure, with a number and a name engraved on its back, let's investigate at the capital". Boom! Automatic quest generator!
Announcing SOLUS, a collected zine of procedures and tables I use to solo OD&D (compatible with other old-school games too, of course!)
It includes oracles, dungeon generators, backgrounds, optional heroic rules and more.
Get it here: https://t.co/A0fTHevmPE
@ThatSteveGuy I think the best case is when the whole group is attached to a character. Not just the player. It create a collective attachment that lead to interesting situations! Those player's character are often a bit clichรฉ so other players can better visualize them and get attached too.
Drawing ( #wip ) the main character of a solo campaign, while listening to dungeon synth.
Good afternoon, despite the massive heat wave ๐
#oc#procreateart
@WizardsRespite Really interesting! ๐ Would be interested in reading another article on more advanced statistics, such as increasing chances when rolling with advantage, etc.
Great article about statistics in ttrpg.
Thinking about that, when playing dnd, the shiny +1 modifier is in fact just a +5% total chance of success, which is mush less appealing in terms of design. ๐ค
๐ฒ Ready to unlock the secrets of TTRPG mechanics? Dive into my latest blog where we unravel the hidden math behind dice rolls, probabilities, and game balance. Perfect for game designers!
#TTRPG#GameDesign#DiceMagic
https://t.co/GQRXivnH3t