Bullet Hell Plugin:
⭐ Nodeless physics!
⭐ Uses PhysicsServer3D directly.
⭐ Uses MultiMeshInstance3D for rendering.
More information on this in this full length video: https://t.co/hWqs3OwUi8
See: https://t.co/5iitU0pzwd for:
⭐ How to render and manage physics collisions on 500 animated Godot plushies efficiently.
⭐ Uses my nodeless physics plugin written in C++.
⭐ 4 collision layers used.
⭐Animated Godot plushies are using my OpenVAT for Godot plugin.
@KayLousberg Really weird. I was playing with fire shaders and particle effects this weekend. Cannot wait to try them on your new elemental weapons. They look great!
Godot does not have a projected decal node for its Compatibility Renderer (GLES3/WebGL2), so I made my own. Still limited but the foundation has been built: https://t.co/Pn5TD7IrqN @godotengine
@KenneyNL@godotengine So on KayKit's Dungeon pack all models used the same texture, and I had to do what you are doing now for all the tiles to reuse the same material. There were over 100+ tiles. Took 25 mins. But anyways I guess I can just combine all models in blender myself try it.
Playing around some more with particles in Godot, got some tips to improve the smoke 😁
The Caveman discovered fire!... (added fire when the sprint button is pressed) 🔥🔥🔥
#godotengine#gamedev