AperuAI is an AI coach built specifically for FPS games.
You upload gameplay or explain a situation,
and it analyzes:
• Aim
• Positioning
• Decision-making
It helps turn “I don’t know why I lost” into something concrete 🎮
AperuAI is an AI coach built specifically for FPS games.
You upload gameplay or explain a situation,
and it analyzes:
• Aim
• Positioning
• Decision-making
It helps turn “I don’t know why I lost” into something concrete 🎮
I kinda get what he means here.
I actually think Apex is a better game overall than it used to be.
The gap between Legends is smaller, the maps are better, and honestly this season is pretty fun.
So I’m definitely not in the “old Apex was just better” camp.
But I do feel like something has changed over the last year or so.
It feels like what actually decides fights in Apex is slowly changing.
Apex used to be mostly about:
• where you positioned
• when you rotated
• what angles you took
• how well you fought
Abilities were obviously important, but they supported all of that.
Lately though, it feels like some abilities just skip parts of that interaction entirely.
Seer is probably the easiest example.
It doesn’t really feel like people play him because they love playing Seer.
At higher ranks it’s more like:
“well, he’s too strong not to play.”
And having strong Legends is fine.
The issue for me is when an ability is so strong or so hard to play around that losing doesn’t really feel like:
“yeah, they played that better”
and starts feeling more like:
“yeah, they had that ability.”
Old Ballistic Q was kinda like that too.
Then you have the mobility creep.
Characters like Axle can close huge distances insanely fast and get across places that used to actually take time and commitment to move through.
That doesn’t just make fights faster.
It changes how much positioning matters.
Storm Point is a really good example.
That map used to reward getting into a good position early A LOT.
Now there are way more situations where a movement ability can basically erase the advantage you spent time getting.
And when you keep adding stuff like that, at some point the game starts shifting from:
“Where did you position?”
“How did you rotate?”
“How did you shoot?”
to:
“What abilities does your team have?”
And then there’s Bloodhound invisibility.
That one is probably the clearest example to me of where the direction starts feeling weird.
If invisibility is strong, it feels awful to play against.
If you add enough counters to make it fair, then what’s even the point of being invisible?
And more than anything it just makes me think:
is this really the kind of ability Apex was supposed to have?
That’s the weird part.
I don’t even think Apex is bad right now.
A lot of the game is better than it’s ever been.
But it does feel like we’re slowly going from:
gunplay, positioning and decision making being the core of Apex, with abilities built around them
to:
abilities themselves changing the rules of the fight.
If that’s what people mean when they say Apex has “lost its identity,” then yeah, I can see it.