@base_valorant Based on fps game selalu sama nder. learn how to shoot da jangan takut buat trade damage
Kalau nembaknya udah bener/udah akurat baru belajar pakai util
Patch 12.09 // Shotgun Changes // #VALORANT
• All shotguns are now less accurate when moving and shooting
• Run, walk, crouch-walk, and jump inaccuracy values have been standardized across all shotguns
Some extra details:
• Crouching now provides a 15% accuracy multiplier for all shotguns
• Bucky: crouched accuracy modifier increased from 10 >>> 15%
• Judge/Shorty: crouched accuracy modifier decreased from 25 >>> 15%
• This was a slight multiplier buff for the Bucky while crouching (that was previously inconsistent relative to the other shotguns at a 10% additional accuracy modifier) but a larger nerf for the Judge and Shorty’s crouched states
Judge & Bucky minimum spread when stationary increased since both guns are overperforming a bit
• Bucky: Minimum spread increased from 2.6 >>> 3.0
• Judge: Minimum spread increased from 2.25 >>> 2.5
Bucky pellet damage in the 0-8m range decreased
• Head 40 >>> 34
• Body 20 >>> 17
• Legs 17 >>> 14
🔗: @penguinVALORANT
Patch 12.09 // Neon Changes // #VALORANT
• Jumping with High Gear active no longer provides any speed bonus while Neon is airborne. Instead, Neon’s air speed while sprinting will match melee speed.
• Fuel will only regenerate with a kill when Neon's ultimate is active.
• Fuel will still regenerate passively.
• Improved VFX to more clearly communicate the direction and origin of her slide.
🔗: @penguinVALORANT
minimal ni ya @BiznetHome laporan RTO kaya gini diterusin langsung ke technical buat ngecek routingnya udah bener atau engga, BUKAN CSNYA JAWAB LAPORANYNA GA LENGKAP
KALAU INTERNET GW GA RTO ATAU PACKET LOSS YA BERARTI INET GW BAIK BAIK AJA, NGAPAIN GW LAPOR