As is tradition, started adding a debug-style UI to help me try out stuff (stopping > changing func > starting got old *fast*)
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Not much progress done today. (at least, visible)
Spent most of the time reading up on Godot TileSet Patterns, and how to expand on them and ... no luck
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Better-ish. Seems I've hit the "ceiling" of what this approach can give me, but I've learned quite a bit these two or three days.
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What kind of options Godot's TileMapLayer got ?
This week, I played around with Terrains and Patterns to help me create city layouts in my game.
Curious ? Here's the dev blog : https://t.co/gTg6wE6fmH
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(Still) Working on map generation. Trying out creating patterns in my TileSet then pick "some" and correctly place them using rules.
Lets see how far this idea gets me
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Thinking on how to do map generation for levels and I'm stuck deciding : use pre-made "blocks" and connect them or generate each tile ?
Decisions, decisions ...
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If you work with Godot, would an addon to help importing both the image and xml files help in any way ?
Last week, I ended up creating a quick GDScript tool to help me with this, and I'm wondering if it would be of use to anyone out there
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Weird ... Friends are telling me they can see and read this medium post, but on the Medium stats page it says 0.
Only thing I did different this time was importing it through an URL, instead of copying and pasting it from my Markdown files.
Huh
Just finished up this week's blog post!
I write about my experience in importing @KenneyNL 's assets into Godot and how I was able to smooth out the process with custom made script.
Curious ? Here's the link: https://t.co/wSxan7v3IJ
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Just finished up this week's blog post!
I write about my experience in importing @KenneyNL 's assets into Godot and how I was able to smooth out the process with custom made script.
Curious ? Here's the link: https://t.co/wSxan7v3IJ
#gamedev#indiegamedev#devlog#godot
So, I may or may not have found what I needed to import the Kenney's assets into Godot"correctly".
And it may or may not be a chore.
And ...
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Spent the better part of two hours trying to import some 2d isometric tiles from Kenney into Godot and they always end up misplaced.
I will get this right ... eventually ...
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Seems like the "common" way that people online do it is by using the standalone PNG files (a bunch of them), and NOT the sprite sheet files.
Oh. I did try the sprite sheet. It was an alignment mess
So ... I *may* or may not have recruited a friend for help ...