Since I haven't made any new developments this week, there will be no blog post.
But don't worry, I should return my usual routine next week!
If you're looking for something to read, may I suggest a past blog ? Like this :
https://t.co/Jg1knTlejm
#gamedev#indiegamedev#Godot
Running late, but ... Got this week's blog post done!
In it, I talk about creating a Level's preview info card, alongside camera zoom in/out and my inspiration for it.
Curious ? Here's the link :
https://t.co/ipRtYDqW0l
#gamedev#indiegamedev#Godot
Good news! Due to popular demand (as in, one person asked nicely), I took a few extra minutes and included up-to-date code snippets for the Camera zoom in/out
Here's the newest version : https://t.co/wdthpvDSzB
#gamedev#indiegamedev#Godot
Running late, but ... Got this week's blog post done!
In it, I talk about creating a Level's preview info card, alongside camera zoom in/out and my inspiration for it.
Curious ? Here's the link :
https://t.co/ipRtYDqW0l
#gamedev#indiegamedev#Godot
@KoalaQuillHQ I can go back to the article and add a sample, of course!
Last week I did not had that much time for it, truth be told.
Also, this week I will probably skip the weekly blog post ( Haven't had the time for progress ), so I could instead improve this one.
Can you hold till Friday?
No progress today. So ... to compensate, here's a question for you!
For the Rewards screen idea, "when" it's best to show it ?
(probably no one will see this, but the idea crossed my mind)
#gamedev#indiegamedev#Godot
Also, this week might be a low on updates. Got some stuff to handle IRL.
Nonetheless, the next step is clear : try to integrate "rewards" in the current game's state. Rewards Screen, each Level specifies what it gives, maybe a HUD Resource counter, etc.
#gamedev#indiegamedev
A quick, not game dev, update! This weekend I took the time to improve some other project.
Integrate a Hugo site, GitHub Actions and Gists, so now I can write my Markdown files as per usual and, on push, Gists are created and the page published.
Does this sound cool?
#devlog
Yesterday, I was down with the sickness (reference surely intended)
Today, I got back to the "level info" card to add a bit more info into it.
Mostly placeholders, but useful to prototype which info I want to show in the map at this stage or not.
#gamedev#indiegamedev#Godot
Started creating a "level info" card to use on the overworld map (still very WIP).
Also did a quick improvement to the zoom-in feature. See if you notice any difference.
#gamedev#indiegamedev#Godot
@KenneyNL Sounds like a great initiative. I'd value more the advice and custom work more than the actual Steam submission cost.
Probably think on some sort of agreement like "you pay the upfront costs; if the game sells enough for steam to refund that cost, you receive it back" ?
Also : It contains a small "update" about Medium, and me thinking on skipping it altogether.
I'll still be writing blog posts for the foreseeable future, don't worry *too* much
Hot new dev blog, straight out of the oven.
This week's theme ? Using Godot's TileMapLayers to implement a simple fog-of-war.
https://t.co/LwFp93Sw7G
#gamedev#indiegamedev#Godot
Mostly improvements of the existing elements today, but here's the highlight :
New marker that clears Fog of war when placed. Useful for the start of a new run (so I can see the first city). Also, thematic!
#gamedev#indiegamedev#Godot
One or two quick changes and the fog of war seems to be working!
Also applied a quick n' ugly modulate to have an "enemy" city variant
#gamedev#indiegamedev#Godot
And, for those wondering, it is not a "I want money" thing.
Over 3 months, I have accumulated almost 1$. It was more about the "dopamine hit" of having a blog post I enjoyed writing performing "well" and getting 0.01$ in return.
So ... There's that
In other news ...
Remember my Medium posts being paywalled (plus free link) change from a while ago ? Guess I will stop that soon.
Medium now requires to have a paid subscription to paywall my blog posts. Which ... I can't justify having right now
(...)
So, with that in mind, one of two things will happen
- Either I go back to posting the Medium blog posts with no paywall
- Or I skip Medium entirely and just share here the original link to my blog site (which I already have)
Inclined towards the second, since I got a bit sad