A new release of my DartTracker App for iOS is coming out soon and will be adding =>
- A New Training Mode (Bobs 27)
- Two party games (Baseball & Halve-It)
- More advanced statistics
- A re-designed game over screen wit head-to-head statistics
- A re-designed Leaderboard screen
Just released v1.1 for my Dart Tracker App 🚀
Whats new?
- I added a Rules Page for each game mode in the app to explain the game modes and the configurations
- I added a Rate the App Flow ⭐️
Check it out here
https://t.co/5eV8KfKIkF
I’m excited to share that my Dart Tracker App has been approved and released to the iOS app store after starting it as a hobby project about 3 years ago.
I would love to hear your feedback :)
(iPad only right now, iPhone support is coming)
https://t.co/ZjUIuLXINj
Glad I changed my mind about adding some basic Statistics View for my #darts Dart Tracker app for the MVP so that you can see some progression and trend right away. Still needs some fine tuning but this is what I got so far! #darts#dartracker@buildinpublic#buildinpublic
After months of work, my new app is finally available to preorder on the Mac App Store. It's called Kickstart, and it has just one job: to help indie app developers make more money on the App Store. How does it do that? Let me explain…
Added another set of SwiftUI animations, components, and shaders to my open-source repo ✨
It’s a growing collection of loaders, prototypes, shaders, and components, all built with SwiftUI.
Feel free to star, fork, and share with other developers.
https://t.co/i60fWohzAL
The home screen for my soon to be released #darts app has finally evolved! I didn't feel like I could release with the current UI. It didn't feel ready.
#buildinpublic#darts
How do you like the new tiling?