Week 1 of an untitled project.
- Movement and Aiming states
- Dialogue with choices
- Custom day/night cycle
- Terrain texture masks
Check out the vid in the replies for a better look.
#godotengine#screenshotsaturday
@MagellanicGames How did you approach the bullet counter at the bottom? I was working on a similar mechanic. I just used an HBoxContainer and textures.
@80donovan It's actually really simple. This gold_value slider is used with a noise texture. The higher the slider value, the lower the threshold is for what counts as white. Then, I just take a sample of where it's white and make that area yellow and metallic!
Implemented an aiming deadzone, inspired by @germfood 's Wii-style aiming demo in #GodotEngine. Definitely using this on some future projects.
#gamedev#indiedev
🧟♂️Enduring Days🧟♀️
I developed this game with @pIexiglass in 2 weeks for the 32bit Jam! I also composed and recorded all of the music.
👇 Links in thread
#GodotEngine#gamedev#lowpoly
Wow! Huge congrats to @LeafyGames for releasing PULSAR: Lost Colony. I remember posting the Kickstarter link on Facebook 7 years ago trying to get all of my friends to support the project. Amazing work from an awesome team🚀