@JusticarLuna The "Particle Quality" is used for HD particles, they look fancier and better.
Particle Quality and Raycast settings are both forward-looking, meaning they are for future use.
We plan on using HD textures and collision for particles and this will allow us to do that!
-Entropy
Hey guys! AdventureQuest 3D update... our binary was not rejected, but for some reason it was not updating across the app stores. We just resubmitted on Android to try agian. Cross your fingers, claws, and talons for a quick one!
@AutumnalDusk 3D is definitely tougher than 2D but I think the bigger challenge is supporting the different platforms the game is on. To be honest when I joined I was amazed when I saw the scope of the game and small team size because the game is massive.
-Entropy
@AutumnalDusk The programming team has grown! There are around 8 programmers working on AQ3D, all working on different roles. We are also expanding the team and looking for programmers right now since AQ3D has become a huge game in terms of functionality and features.
@JusticarLuna @Zenuless Loading screens serve the purpose of loading assets in the background. If we were to add animations and sounds, those assets will also need to be loaded, increasing the time of the loading screen and making for a less seamless experience.
-Entropy
@dikasahid_ @PopePolish@ArtixKrieger Use this link to post this, this way we can keep a track of it and fix it for one of the subsequent patches.
https://t.co/ijlgpWpuat