#66. This made me very very happy today:
https://t.co/4bP8LNOhiX
I'm very proud of our little game and it's probably the one I most enjoyed making.
I don't think I'd try to claim it's better than Dishonoured 2, Undertale, Super Mario World or Portal 2 though :-)
@MaximumADHD It's a pretty good implementation of something gamedevs have been doing for a few decades. Roblox has lots of separate objects, so I'd guess it probably makes more sense to do cpu culling like this for less draw calls instead of submit big batches of geo and let the gpu decide.
Wow! 6 years ago I released this after taking most of the preceding decade to make it.
I was sure a couple of years later I'd release something new. I didn't, and I've released nothing since.
The fact that any game is ever released is a minor miracle.
https://t.co/8fkezLG6Qa
@clemmygames Always love that meme.
Sometime the "ten years of work Vs a few hundred sales " feelings compel me. Apologies for the cash grab :-)
There's some really great games in the rest of the replies.
@kennyparkpark Perfect.
One tip for bonus points: if they move, run the flap animation faster if they're going upward and slow if they're going down. I'm confident that at that point they will be indistinguishable from real birds.
@massim0g To be clear, I don't think it's as good as the giants you listed in your initial post. It was just interesting to see someone trying to categorise this type of game.
@massim0g I tried to achieve this with The Moonstone Equation (https://t.co/8fkezLG6Qa).
I think it only apeals to a few. You can do the main story in 10 hours or so, but some players have spent over 100 hours digging through the hidden layers. Nobody has found everything.
@OskSta That makes more sense now. Nice that you can just sample it from a single direction vector and let the gpu do all the interpolation work. Though, now I'm curious: Why choose such a low resolution for the cube heights?
@waylonsnedker Yeah, there's some crazy language design choices involved. 1. Assignment expressions can be used as rvalues. 2. Implicitly assume pointers (and ints) can be cast to a bool. 3. Allow any of this nonsense inside a branch selection expression. At least some languages would error.
@TonyTriscuits@LordsManor@OskSta I can be reasonably confident that neither @OskSta or I lack the understanding :-)
I think the main challenge is fitting anything useful in a few hundred letters.
@LordsManor@OskSta Even in the 14th century, people had a sense of oncoming bad weather. Cloudy sky's and wind from the west/north-west is a good indicator for rain (in the UK at least). There's tons of folklore about cloud patterns too. You just need NPC feedback (chatter, etc) to tell the player
@LordsManor My suggestion. Alway start in the most player friendly weather. During the early game, bias for good weather in the RNG and keep bad weather short. Over time, slowly return to the balance you have now.