In the corner, in order to preserve my bnb route I do this when lantern is behind. Unfortunate that it doesn't give a relaunch late in the combo. #2XKO_Thresh
Same midscreen combo to eliminate brain juice consumption when lantern is either behind or ahead of you. Lantern will follow you, and you can visually confirm that before 5M 5H. #2XKO_Thresh
Thresh lantern tag oki from Ahri limit strike, starting from Thresh midscreen throw + Ahri OTG. Optimizing the combos will probably make it a 2-touch scenario. Note the intentional spacing a bit away from corner when doing Ahri 5S2. #2XKO_Thresh#2XKO_Ahri
I should elaborate -- Thresh has a nuanced situation where throw close enough to corner will make opponent juggle from lantern, but Thresh is not close enough to get a good combo there. Ahri is moved away from corner enough for Thresh to convert w/ OTG 4H. #2XKO_Thresh#2XKO_Ahri
Just showing that the same Thresh lantern tag oki from Ahri limit strike can be done from Thresh starting a combo while cornered. #2XKO_Thresh#2XKO_Ahri
And this combo, too, goes on until tag launcher combo can place Ahri away from corner enough for Thresh to convert from throw after. #2XKO_Thresh#2XKO_Ahri
Basically the same idea to get the opponent knocked down, get Thresh in and charge 2H. Showing that Ahri can do this even after 1 Super. #2XKO_Ahri#2XKO_Thresh
Found a stable way to get Ahri in for OTG Super extension after a Thresh combo. j2H xx j2S2 is not immediate. Still leaves open limit strike / less break build possibility. #2XKO_Thresh#2XKO_Ahri
She may not get much off of her own throws but she can convert for her teammate really well. Basically full combo off of throw => handshake. 2 versions (~1 wraith meter, 0 wraith meter) due to insufficient wraith meter build from jH wall bounce. #2XKO_Senna
Same combo but from midscreen you have to change the ender a little bit. Showing that the same combo can cover varying distances away from corner. 2M starter. #2XKO_Senna