A bit of the process for the commission Justin Gerard and I created for DragonCon back in 2022. We can't wait to show you what new work we're bringing this year!
#dragonconartshow
Some props I made for Buglins, a key enemy type in our game. These were a lot of fun to make. Most of their stuff had an insectoid shape language. More screens and sculpts on Artstation #ProjectDragon
-
https://t.co/A4KsKbIlYi
-
#gameart#3dart#3dmodeling#VoxelArt#GameDev
Project in Unreal Engine that I was working on. I learned a lot and there is still a lot to continue learning.
Proyecto en unreal que estuve trabajando. Aprendi muchísimo e igual hay mucho por seguir aprendiendo.
Xbox once said, "Power Your Dreams"
And when I was a little kid, my dream was to make a game about action figures with my best friends.
That dream has come true.
On May 31st, 2024, Hypercharge will launch on Xbox Series X|S and Xbox One.
Artist: Qifeng Lin
Source: https://t.co/iYU2Oa6Yyn
Check out these dynamic action poses from @feng12325165810 and how they all lead into the next, take a close look at the contrasts!
#agorastudio#framebyframe#animation
FramebyFrame is an initiative of @AgoraCommunity_