Founder & Engineer. Currently: @PureBattles (3D WebGL). Previously: Senior Dev for UK Health/Legal tech. Three.js • Laravel • React. Building tools that scale.
Built a different kind of dev portfolio and it unexpectedly hit #1 on r/InternetIsBeautiful subreddit yesterday! 🏆
It’s an interactive pixel-art workspace overlooking Chittagong, built with Astro, CSS & the Web Audio API.
Link below (sound on!)
#buildinpublic#PortfolioDay
Built a pixel-art inspired workspace for my portfolio.
A desk, a CRT, rain outside the window, and a few things to explore.
Astro,react,vanilla CSS, and the Web Audio API. Deployed as a static site on Cloudflare.
Built a pixel-art inspired workspace for my portfolio.
A desk, a CRT, rain outside the window, and a few things to explore.
Astro,react,vanilla CSS, and the Web Audio API. Deployed as a static site on Cloudflare.
Built a pixel-art inspired workspace for my portfolio.
A desk, a CRT, rain outside the window, and a few things to explore.
Astro,react,vanilla CSS, and the Web Audio API. Deployed as a static site on Cloudflare.
@kaolti Love the direction, this feels much cleaner and more intentional. Lighting really changes the whole experience. I recently shared my own Three.js project's evolution too if you're interested
https://t.co/9grPTwLAug
From prototype to battlefield...
Looking back at how far my Three.js project has come.
Still a long way to go, but it's finally starting to feel like the game I imagined.
#threejs#buildinpublic#indiedev#webdev
From prototype to battlefield...
Looking back at how far my Three.js project has come.
Still a long way to go, but it's finally starting to feel like the game I imagined.
#threejs#buildinpublic#indiedev#webdev
Here's how my Three.js battlefield project has evolved.
Putting the previous version beside the current one reminded me how much has changed.
Still WIP, but definitely moving in the right direction.
@mflscout Built with React Three Fiber + Three.js. Most of the battlefield is handcrafted. The horizon clouds are shader-based and rendered inside a large sphere surrounding the battlefield. the non-playable area, I'm using a terrain skirt to extend the ground seamlessly into the horizon.