We're celebrating 20 years of #Honmaru#FGC and the new milestones with #Arkadyzja 🥳🎂
Watch the anniversary video now and tell us your favorite retro games 🎮👇 #RetroGaming
https://t.co/1YBU5EibRb
Planned release: Q4 2026, brand new arkadyzja infrastructure, ps2 netplay up to 8 players,spectating, profiles, replays, friendlists,relay servers, windows and linux clients, the grind is real:
New Arkadyzja update is live.
Retrobuda:
- GekkoNet updated
- 1 frame of input lag reduced in LockstepDelay mode
- new input handling system (fixed issues with 3xK inputs etc)
- fixed an issue with old PCs unable to launch the app (OpenGL compatibility layer)
And its gonna be back soon, still remember everyone traveling with memory cards for tournaments to have their nickname and customizations, im gonna try the memcard sync for netplay too
Tests begins, other than desync issues, im spending alot of time on input lag and frame pacing. I can play tk but for mk,sf,kof im asking knowledgeable players for feedback because you dont know what you dont know
https://t.co/JQOQDDKdrt
Twenty years ago, when we were figuring out the #ePSXe configuration needed to play online without desync using #Kaillera, we ran into a really funny bug during our #DOA testing. I don’t remember which setting caused it, but luckily we recorded it - not an easy task back then ;)
Tekken Tag Online with rollback in #Arkadyzja - Retrobuda GGPO quickstart guide (GGPO+ MAME, FBNeo for Tekken Tag, Fighting Layer, DOA++ and much more).
https://t.co/QRxqZNj92O
The release of Tag1 Rollback update for Arkadyzja is next week. Enjoy Honmaru 20th Anniversary - home of retro Tekken netplay. We did it again.
https://t.co/I3pgs9nDis
Putting GGPO sticker onto something doesnt make it good, unfortunately. Especially when you have tight frame budget. After over 1 month of tuning this thing - its finally good enough to publish. Now im working strictly on integration with Arkadyzja.
https://t.co/nfgb3FS2uQ