Ever wondered how the #GothamKnights Prologue was created? Join Cinematics Director Wilson Mui as he breaks down the creative process behind this heart-wrenching cinematic.
Watch the full video on YouTube: https://t.co/UH44IksCNF
just disappear. There needs to be more leeway there. Single-tap A for jump, hold for Parkour/Climb.
- Multiple save slots.
Overall, on single-player it feels like a Tim Drake Robin game, which is amazing. I'm enjoying it, but there are definitely some improvements to be made.
Early #GothamKnights thoughts. I'm taking it slow, trying to complete all crimes and sides that I can with Robin on first run. It's fun. Really don't get the very, very low scores other than 'it isn't Arkham'. It was never going to be - however, it does feel more like Spider-Man/
keeps coming.
A few things that need addressing by WBM in patches/DLC:
- more Batman villains
- better optimization (my PC meets recommended, but took some tinkering to make it look okay)
- a tweak to the controls. Just a slight nudge and interact or silent takedown prompts /
I wish that I could say that I'm enjoying #GothamKnights but @cdkeyscom_en hasn't dropped my Steam code yet. Instead, I've booted up #ArkhamKnight for the 1st time in a while. I'm a little rusty, but challenge mode is still damned fun!