We're almost done with our mountain level in the #UnrealDestruction game. Using #Chaos engine for destruction in #UE4 is not easy, since it's REALLY unfinished and bugged🤣 but the effect is worth it. Well, let's get back to optimization... 😜
Almost finished underground level for our new game with Chaos destruction system in #UnrealEngine. (AI turned off) #screenshotsaturday Follow me for more
Simulating 500 cubes in #UE4 with #Chaos#physics#system is not a problem in 4.25. This version of the #engine is even faster when it comes to #simulation and I already see a bunch of new stuff. Follow me for more!
In #chaos you can do a lot of stuff, but if you want something #unreal you'll have to still program it. And that's not easy because you don't have control over each fragment in geometry collection... Here's quick comparsion of my new field
@canalsidestudio @madewithUnreal I made my own field because default ones are not capable of doing things like that. Basically all the fragmets are disabled until they collide with certain object. By default sleeping objects are disabled until they collide with anything so the whole wall would collapse on hit.