@ArchGrimm@ThourCS2 That's why I just don't get why companies are making TN's beyond 500hz, but they understand most people think "bigger number better", ofc you have strobing which helps but not everyone can use it comfortably and a technology exists in OLED where it's not needed.
@Error_No_Image@dskjsk2@ImKnightmare@ViscoseOCE AND (crazy concept) you can infer from reading a minimap where the enemy is based off where your teammates are alive, BTW, you don't ONLY look for red dots flashing.
@Error_No_Image@dskjsk2@ImKnightmare@ViscoseOCE Muscle contracting is more than fast enough, if you KNOW where someone is (read a minimap) , you don't need to follow the typical reaction time loop ie (visually see the stimuli - > brain processes - > decision is made - > signal sent though nervous system to begin executing)
@bl4z762 @HOLMEScsgo sv_showimpacts 1: shows client side (red) and server side(blue, and where your bullet was calculated in the end) sv_showimpacts 2: shows only client side bullets (red) and can be out of sync.
@RocketJumpNinja Ambi, but ever so slightly ergo. The MZ1 did this well, if only there was a wired version with the replaceable low-back and a 5-10% larger all-round version to accommodate larger hands a little bit more it'd be perfect.