Funniest joke ever is too long for Twitter, but it's about a duck that walks into a bar day after day, asking, "Got any grapes?" If someone knows it, tell someone else.
I’m both happy and surprised to see so many positive reactions to the game’s length.
Lately, I’ve had the impression that in Japan, more compact adventure games tend to be preferred, and a long playtime isn’t necessarily seen as a selling point. Even so, I love long-form stories, and perhaps foolishly, I continue to go against the trend. I want to create the defining work of my life.
Do players in the English-speaking world still enjoy lengthy games? I certainly hope so!