Ashbane is officially revealed!
Turn based tactical combat. Lead a mercenary guild. Every mistake has a cost.
Wishlist on Steam: https://t.co/WgPlZaLwZ3
Crush. Claim. Conquer.
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Sacred ground offers no refuge to the Shade.
The Aduran seize the initiative, readying themselves to strike before the enemy can react.
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The Confessor brings her own kind of absolution.
With fire and faith, she brands the wicked and leaves the battlefield beneath a reign of flame.
Wishlist Ashbane on Steam:
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We've been heads down building the Ashbane demo while reworking the heart of combat.
The new warband command cards can modify abilities, open up new tactics, and swing the course of battle.
Wishlist Ashbane on Steam: https://t.co/WgPlZaLwZ3
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A fight can turn in a single move.
Block the path. Break the line. Finish the job.
Wishlist Ashbane on Steam: https://t.co/WgPlZaLwZ3
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The Dvergar sing of conquest in the deep places.
The Lithos answer, and the mountain starts to walk.
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Three campaign types. Three roads through Ashbane.
Oathbound. Unsworn. Dreadforged.
Each one shapes the warband you lead and the path ahead.
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The Adurans sealed the Shade away for their blasphemies.
But you canβt seal a grave forever.
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In Ashbane, steel alone does not win the field.
When the darkness gathers and the wounded falter, it is the priest who keeps the banner from falling.
Wishlist on Steam: https://t.co/WgPlZaLwZ3
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Steel. Sorcery. No mercy.
Ashbane is turn-based tactics with weight behind every strike and consequences behind every choice.
Wishlist on Steam: https://t.co/WgPlZaLwZ3
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The Sylvan do not march. They take root.
Guardian and Stormcaller, bark and lightning, standing watch over the battlefield.
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